誘惑蒔き {2}{U}{U}
クリーチャー — フェアリー・ウィザード
飛行
誘惑蒔きが戦場に出たとき、クリーチャー1体を対象とする。誘惑蒔きが戦場に残り続けているかぎり、それのコントロールを得る。
一つ目の幻触術で、彼は故郷を遠く離れる。次には故郷の記憶が洗い流され、彼女の側にいることだけが故郷となる。
2/2
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 誘惑蒔き:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You retain control of the targeted creature as long as Sower of Temptation remains on the battlefield, even if a different player gains control of Sower of Temptation itself. (2007-10-01)
- If Sower of Temptation leaves the battlefield before the ability resolves, the ability will have no effect. (2007-10-01)