21 – 40 of 27,005 cards where it’s legal in Vintage

Abiding Grace (Modern Horizons 2 #1)

Abiding Grace {2}{W}

Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

“Into the smothering dark, Serra spoke a single word: ‘Hope.’”
Song of All, canto 2

Illustrated by Ravenna Tran

Standard
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Abjure (Weatherlight #31)

Abjure {U}

Instant

As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.

Mirri’s hackles rose as Ertai continued expounding his virtues. “If that arrogant brat doesn’t shut up soon,” she growled to herself, “I’m going to have to kill him.”

Illustrated by Ted Naifeh

Standard
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Abnormal Endurance (Core Set 2019 #85)

Abnormal Endurance {1}{B}

Instant

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

Tenacity prevails when hopes die.

Illustrated by Tomasz Jedruszek

Standard
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Aboleth Spawn (Commander Legends: Battle for Baldur's Gate #662)

Aboleth Spawn {2}{U}

Creature — Fish Horror

Flash

Ward {2}

Probing Telepathy — Whenever a creature entering the battlefield under an opponent’s control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

2/3

Illustrated by Sam Burley

Standard
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Abolish (Duel Decks: Elspeth vs. Tezzeret #29)

Abolish {1}{W}{W}

Instant

You may discard a Plains card rather than pay this spell’s mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

Illustrated by Kev Walker

Standard
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Abominable Treefolk (Modern Horizons #194)

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*

Illustrated by Jonas De Ro

Standard
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Abomination (Fourth Edition #117)

Abomination {3}{B}{B}

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

Illustrated by Mark Tedin

Standard
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Abomination of Gudul (Khans of Tarkir #159)

Abomination of Gudul {3}{B}{G}{U}

Creature — Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Watermark: Sultai

Illustrated by Erica Yang

Standard
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Abomination of Llanowar (Kaldheim Commander #81)

Abomination of Llanowar {1}{B}{G}

Legendary Creature — Elf Horror

Vigilance; menace (This creature can’t be blocked except by two or more creatures.)

Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

“Run!” screamed its living mouths. “Come!” cried its dead ones.

*/*

Illustrated by Vincent Proce

Standard
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Aboroth (Weatherlight #117)

Aboroth {4}{G}{G}

Creature — Elemental

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. “My bet’s on the dirt,” Gerrard said flatly.

9/9

Illustrated by Brom

Part of the Reserved List

Standard
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Aboshan, Cephalid Emperor (Odyssey #58)

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature — Cephalid Noble

Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.

“No one can fight the tide forever.”

3/3

Illustrated by Christopher Moeller

Standard
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Aboshan's Desire (Odyssey #59)

Aboshan's Desire {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can’t be the target of spells or abilities.)

Illustrated by Ciruelo

Standard
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About Face (Urza's Legacy #73)

About Face {R}

Instant

Switch target creature’s power and toughness until end of turn.

The overconfident are the most vulnerable.

Illustrated by Melissa A. Benson

Standard
Alchemy
Pioneer
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Modern
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Abrade (The Lost Caverns of Ixalan #131)

Abrade {1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

“What do you mean a walking clock destroyed all our cannons?!”
—Captain Lannery Storm

Illustrated by Bartek Fedyczak

Standard
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Abraded Bluffs (Outlaws of Thunder Junction #251)

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.

“The wind passing through the grooves makes a strange sort of music here.”
—Pioneer journal of Big Ralph

Illustrated by Piotr Dura

Standard
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Abrupt Decay (Modern Masters 2017 #146)

Abrupt Decay {B}{G}

Instant

This spell can’t be countered.

Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

Illustrated by Svetlin Velinov

Standard
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Absolute Grace (Urza's Saga #1)

Absolute Grace {1}{W}

Enchantment

All creatures have protection from black.

In pursuit of Urza, the Phyrexians sent countless foul legions into Serra’s realm. Though beaten back, they left it tainted with uncleansable evil.

Illustrated by Jeff Miracola

Standard
Alchemy
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Absolute Law (Urza's Saga #2)

Absolute Law {1}{W}

Enchantment

All creatures have protection from red.

The strength of law is unwavering. It is an iron bar in a world of water.

Illustrated by Mark Zug

Standard
Alchemy
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Absolver Thrull (Guildpact #1)

Absolver Thrull {3}{W}

Creature — Thrull Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2/3

Watermark: Orzhov

Illustrated by Rob Alexander

Standard
Alchemy
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Absolving Lammasu (Murders at Karlov Manor #2)

Absolving Lammasu {4}{W}

Creature — Lammasu

Flying

When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.

When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)

4/3

Illustrated by Izzy

Standard
Alchemy
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Modern
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