Absolving Lammasu (Murders at Karlov Manor #2)

Lammasu da Absolvição {4}{W}

Criatura — Lammasu

Voar

Quando Lammasu da Absolvição entra no campo de batalha, todas as criaturas suspeitas não são mais suspeitas.

Quando Lammasu da Absolvição morre, você ganha 3 pontos de vida e suspeita de até uma criatura alvo que um oponente controla. (Uma criatura suspeita tem ameaçar e não pode bloquear).

4/3

Illustrated by Izzy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Lammasu da Absolvição:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You don’t have to choose a target for Absolving Lammasu’s last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain life. (2024-02-02)
  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
  • Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
  • If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
  • There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)