261 – 280 of 284 cards where the set is “m15”

Tyrant's Machine (Magic 2015 #238)

Tyrant's Machine {2}

Artifact

{4}, {T}: Tap target creature.

“Though tempered differently, all wills can be broken.”
—Inquisitor Kyrik

Illustrated by Yeong-Hao Han

Standard
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Ulcerate (Magic 2015 #119)

Ulcerate {B}

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

“If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes.”
—Liliana Vess

Illustrated by Johann Bodin

Standard
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Undergrowth Scavenger (Magic 2015 #204)

Undergrowth Scavenger {3}{G}

Creature — Fungus Horror

Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

It sees a rotting carcass as a good wine which has been aged properly.

0/0

Illustrated by Nils Hamm

Standard
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Unmake the Graves (Magic 2015 #120)

Unmake the Graves {4}{B}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Return up to two target creature cards from your graveyard to your hand.

“I’m raising an army. Any volunteers?”

Illustrated by Aaron Miller

Standard
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Urborg, Tomb of Yawgmoth (Magic 2015 #248)

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

“Yawgmoth’s corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse.”
—Lord Windgrace

Illustrated by John Avon

Standard
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Venom Sliver (Magic 2015 #205)

Venom Sliver {1}{G}

Creature — Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

“We attacked with arrows dipped in poison. The slivers that did not die began to change.”
—Hastric, Thunian scout

1/1

Illustrated by Dave Kendall

Standard
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Verdant Haven (Magic 2015 #206)

Verdant Haven {2}{G}

Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Illustrated by Daniel Ljunggren

Standard
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Vineweft (Magic 2015 #207)

Vineweft {G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

{4}{G}: Return Vineweft from your graveyard to your hand.

Fortified by the wilds.

Illustrated by Lucas Graciano

Standard
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Void Snare (Magic 2015 #82)

Void Snare {U}

Sorcery

Return target nonland permanent to its owner’s hand.

“I’ve tried so many variations on how to get rid of annoying things that it’s hard to decide which one I like best.”
—Ashurel, voidmage

Illustrated by Zack Stella

Standard
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Walking Corpse (Magic 2015 #278)

Walking Corpse {1}{B}

Creature — Zombie

“Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared.”
—Jadar, ghoulcaller of Nephalia

2/2

Illustrated by Igor Kieryluk

Standard
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Wall of Essence (Magic 2015 #41)

Wall of Essence {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.

“If you cannot turn your enemy’s strength to weakness, then make that strength your own.”
—Gresha, warrior sage

0/4

Illustrated by Adam Rex

Standard
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Wall of Fire (Magic 2015 #167)

Wall of Fire {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5

Illustrated by Dan Dos Santos

Standard
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Wall of Frost (Magic 2015 #83)

Wall of Frost {1}{U}{U}

Creature — Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

“I have seen countless petty warmongers gaze on it for a time before turning away.”
—Sarlena, paladin of the Northern Verge

0/7

Illustrated by Mike Bierek

Standard
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Wall of Limbs (Magic 2015 #121)

Wall of Limbs {2}{B}

Creature — Zombie Wall

Defender (This creature can’t attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs’s power.

0/3

Illustrated by Yeong-Hao Han

Standard
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Wall of Mulch (Magic 2015 #208)

Wall of Mulch {1}{G}

Creature — Wall

Defender (This creature can’t attack.)

{G}, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

0/4

Illustrated by Anthony S. Waters

Standard
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Warden of the Beyond (Magic 2015 #42)

Warden of the Beyond {2}{W}

Creature — Human Wizard

Vigilance (Attacking doesn’t cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright

2/2

Illustrated by Raymond Swanland

Standard
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Waste Not (Magic 2015 #122)

Waste Not {1}{B}

Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community

Illustrated by Matt Stewart

Standard
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Welkin Tern (Magic 2015 #84)

Welkin Tern {1}{U}

Creature — Bird

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

Sailors have come to regard them as bad luck, for they falsely bring hope of land.

2/1

Illustrated by Austin Hsu

Standard
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Will-Forged Golem (Magic 2015 #239)

Will-Forged Golem {6}

Artifact Creature — Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

The modular nature of the automaton’s design makes assembly perfectly intuitive.

4/4

Illustrated by Jason Felix

Standard
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Witch's Familiar (Magic 2015 #123)

Witch's Familiar {2}{B}

Creature — Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad’s hide.

2/3

Illustrated by Jack Wang

Standard
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