221 – 240 of 249 cards where the set is “m10”

Tome Scour (Magic 2010 #76)

Tome Scour {U}

Sorcery

Target player mills five cards.

Genius is overrated, especially when it’s someone else’s.

Illustrated by Steven Belledin

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Traumatize (Magic 2010 #77)

Traumatize {3}{U}{U}

Sorcery

Target player mills half their library, rounded down.

“The educated mind is heavy with lore and knowledge. It’s also the most likely to collapse under its own weight.”
—Ambassador Laquatus

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
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Modern
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Trumpet Blast (Magic 2010 #160)

Trumpet Blast {2}{R}

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don’t need signals to tell them when to attack. They need signals to tell them when to stop.

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
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Twincast (Magic 2010 #78)

Twincast {U}{U}

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Undead Slayer (Magic 2010 #37)

Undead Slayer {2}{W}

Creature — Human Cleric

{W}, {T}: Exile target Skeleton, Vampire, or Zombie.

“My motive is not vengeance but mercy. I deliver the soulless back to their severed souls.”

2/2

Illustrated by Eric Fortune

Standard
Alchemy
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Modern
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Underworld Dreams (Magic 2010 #115)

Underworld Dreams {B}{B}{B}

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

“In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day’s caravan.”
—Rabindranath Tagore

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Unholy Strength (Magic 2010 #116)

Unholy Strength {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

“Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart.”
—Codex of the Constellari

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Unsummon (Magic 2010 #79)

Unsummon {U}

Instant

Return target creature to its owner’s hand.

Mages routinely summon creatures from the Æther. It’s only fair that they occasionally throw one back.

Illustrated by Izzy

Standard
Alchemy
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Modern
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Vampire Aristocrat (Magic 2010 #117)

Vampire Aristocrat {2}{B}

Creature — Vampire Rogue Noble

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

“I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink …”

2/2

Illustrated by Austin Hsu

Standard
Alchemy
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Modern
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Vampire Nocturnus (Magic 2010 #118)

Vampire Nocturnus {1}{B}{B}{B}

Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

“Your life will set with the sun.”

3/3

Illustrated by Raymond Swanland

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Veteran Armorsmith (Magic 2010 #38)

Veteran Armorsmith {W}{W}

Creature — Human Soldier

Other Soldier creatures you control get +0/+1.

“Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel.”

2/3

Illustrated by Michael Komarck

Standard
Alchemy
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Modern
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Veteran Swordsmith (Magic 2010 #39)

Veteran Swordsmith {2}{W}

Creature — Human Soldier

Other Soldier creatures you control get +1/+0.

“Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel.”

3/2

Illustrated by Michael Komarck

Standard
Alchemy
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Modern
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Timeless
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Viashino Spearhunter (Magic 2010 #161)

Viashino Spearhunter {2}{R}

Creature — Viashino Warrior

First strike (This creature deals combat damage before creatures without first strike.)

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.

2/1

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Wall of Bone (Magic 2010 #119)

Wall of Bone {2}{B}

Creature — Skeleton Wall

Defender (This creature can’t attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

1/4

Illustrated by Jaime Jones

Standard
Alchemy
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Modern
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Timeless
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Wall of Faith (Magic 2010 #40)

Wall of Faith {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

{W}: Wall of Faith gets +0/+1 until end of turn.

“This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people …”
—Lord Hilneth

0/5

Illustrated by Martina Pilcerova

Standard
Alchemy
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Modern
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Wall of Fire (Magic 2010 #162)

Wall of Fire {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5

Illustrated by Dan Dos Santos

Standard
Alchemy
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Modern
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Wall of Frost (Magic 2010 #80)

Wall of Frost {1}{U}{U}

Creature — Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

“I welcome it. The pasture is cleared of weeds and the wolves are frozen solid.”
—Lumi, goatherd

0/7

Illustrated by Mike Bierek

Standard
Alchemy
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Modern
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Warpath Ghoul (Magic 2010 #120)

Warpath Ghoul {2}{B}

Creature — Zombie

The battle was over, but the carnage continued for days.

3/2

Illustrated by rk post

Standard
Alchemy
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Modern
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Warp World (Magic 2010 #163)

Warp World {5}{R}{R}{R}

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren’t put onto the battlefield on the bottom of their library.

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Weakness (Magic 2010 #121)

Weakness {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

“For strength to have any meaning, there must also be … you.”

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny