5001 – 5020 of 5,033 cards where the mana cost is greater than or equal to {4} or the text includes “{4}”

Spatula of the Ages (Unglued #81)

Spatula of the Ages {4}

Artifact

{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

At last Urza’s powers were focused through the incredible artifact.
“Who wants pancakes?” he asked.

Illustrated by Melissa A. Benson

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
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Penny
Split Screen (Unstable #158)

Split Screen {4}

Artifact

When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries’ top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.

Watermark: Agents of S.N.E.A.K.

Illustrated by Simon Dominic

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Steady Tortoise // Harried Dash (Alchemy: Wilds of Eldraine #25)

Steady Tortoise {4}{G}

Creature — Turtle

Ward {2}

Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.

3/3

Harried Dash {R}

Sorcery — Adventure

Create a 1/1 white Rabbit creature token. It gains haste until end of turn.

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
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Steamfloggery (Unstable #96)

Steamfloggery {4}{R}{R}

Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Goblins only have two speeds: hard loaf and full-on hammer freak-out.

Watermark: Goblin Explosioneers

Illustrated by Emrah Elmasli

Standard
Alchemy
Pioneer
Explorer
Modern
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Steam-Powered (Unstable #161)

Steam-Powered

Artifact Creature — Construct

{5}:

Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+0/+4

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
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Stet, Draconic Proofreader (Unsanctioned #57)

Stet, Draconic Proofreader {4}{R}{R}

Legendary Creature — Dragon Bureaucrat

Flying

Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.

{W}: Delete the first letter of target permanent or player’s name until end of turn.

4/4

Illustrated by Dmitry Burmak

Standard
Alchemy
Pioneer
Explorer
Modern
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Penny
Stinging Scorpion (Unsanctioned #46)

Stinging Scorpion {4}{B}

Host Creature — Scorpion

When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

3/2

Illustrated by YW Tang

Standard
Alchemy
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Modern
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Stone-Cold Basilisk (Unhinged #112)

Stone-Cold Basilisk {4}{G}

Creature — Basilisk

Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren’t letters.)

Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can’t attack, block, cast spells, or activate abilities.

2½/5

Illustrated by Don Hazeltine

Standard
Alchemy
Pioneer
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Modern
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Stormkeld Curator // Giant Secrets (Alchemy: Wilds of Eldraine #26)
Spellbook

Stormkeld Curator {4}{W}{W}

Creature — Giant

When Stormkeld Curator enters the battlefield, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it.

6/6

Giant Secrets {X}{U}{U}

Instant — Adventure

Conjure X random cards from Giant Secrets’s spellbook into your hand.

Illustrated by Michele Giorgi

Standard
Alchemy
Pioneer
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Modern
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Summon the Pack (Unstable #74)

Summon the Pack {7}{B}

Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They’re Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Watermark: League of Dastardly Doom

Illustrated by Matt Cavotta

Standard
Alchemy
Pioneer
Explorer
Modern
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Sundering Titan (Double Masters #292)

Sundering Titan {8}

Artifact Creature — Golem

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

“Even if we defeat it, what remains to be saved?”
—Glissa Sunseeker

7/10

Illustrated by Grzegorz Rutkowski

Standard
Alchemy
Pioneer
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Modern
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Banned
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Banned
Penny
Sune's Intervention (Alchemy Horizons: Baldur's Gate #29)

Sune's Intervention {4}{W}{W}

Instant

Choose one or more —

• Create two 2/2 white Knight creature tokens.

• Seek a nonland permanent card with mana value 3 or less.

• Destroy target artifact.

• Destroy target enchantment.

• Target player gains 3 life.

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
Pioneer
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Modern
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Suspicious Nanny (Unstable #47)

Suspicious Nanny {4}{U}

Creature — Human Spy Rigger

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

“Afternoon, folks. Lovely day for a stroll with my authentic human baby.”

3/4

Watermark: Agents of S.N.E.A.K.

Illustrated by Chris Seaman

Standard
Alchemy
Pioneer
Explorer
Modern
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Sway of the Stars (Betrayers of Kamigawa #54)

Sway of the Stars {8}{U}{U}

Sorcery

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player’s life total becomes 7.

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
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Modern
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Banned
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Sworn to the Legion (Alchemy Horizons: Baldur's Gate #30)

Sworn to the Legion {4}{W}{W}

Enchantment

When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.

Whenever you cast a creature spell, it perpetually gains double team.

Illustrated by Aaron J. Riley

Standard
Alchemy
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Modern
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Sylvan Primordial (Gatecrash #136)

Sylvan Primordial {5}{G}{G}

Creature — Avatar

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

6/8

Illustrated by Stephan Martiniere

Standard
Alchemy
Pioneer
Explorer
Modern
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Banned
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Banned
Penny
The Big Idea (Unstable #76)

The Big Idea {4}{R}{R}

Legendary Creature — Brainiac Villain

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

4/4

Watermark: League of Dastardly Doom

Illustrated by Bram Sels

Standard
Alchemy
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Modern
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The Cheese Stands Alone (Unglued #2)

The Cheese Stands Alone {4}{W}{W}

Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

The meat, on the other hand, has frequent visitors.

Illustrated by Randy Elliott

Standard
Alchemy
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Modern
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The Hourglass Coven (Alchemy Horizons: Baldur's Gate #45)
Spellbook

The Hourglass Coven {4}{B}{B}

Legendary Creature — Hag Warlock

When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven’s spellbook twice, then put those cards onto the battlefield.

Other Warlocks you control get +1/+1.

3/3

Illustrated by Konstantin Porubov

Standard
Alchemy
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Modern
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Penny
Time Machine (Unhinged #128)

Time Machine {5}

Artifact

{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Illustrated by John Avon

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Penny