Growth-Chamber Guardian {1}{G}

Creature — Elf Crab Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

2/2

Watermark: Simic

Illustrated by Bram Sels

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Growth-Chamber Guardian:
  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters. (2019-01-25)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it. (2019-01-25)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)