
Steelclaw Lance
{B}{R}
Artifact — Equipment
Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}
“A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite.”
—Kenver, Embereth weaponsmith
Illustrated by Volkan Baǵa
- Standard
- Legal
- Brawl
- Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Legal
- Vintage
- Legal
- Commander
- Legal
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Notes and Rules Information for Steelclaw Lance:
- Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, Steelclaw Lance remains attached to it. (2019-10-04)