Joute {1}{R}
Rituel
Choisissez une créature ciblée que vous contrôlez et une créature ciblée que vous ne contrôlez pas. La créature que vous contrôlez gagne +2/+1 jusqu'à la fin du tour si c'est un chevalier. Puis, ces créatures se battent l'une contre l'autre. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)
« La vie est un tournoi qui récompense les audacieux. »
—Syr Layne, chevalière de Braisereth
Illustrated by Bram Sels
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Joute:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets. (2019-10-04)
- The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1. (2019-10-04)
- If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage. (2019-10-04)
- If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight. (2019-10-04)