Joust (Throne of Eldraine #129)

Joute {1}{R}

Rituel

Choisissez une créature ciblée que vous contrôlez et une créature ciblée que vous ne contrôlez pas. La créature que vous contrôlez gagne +2/+1 jusqu'à la fin du tour si c'est un chevalier. Puis, ces créatures se battent l'une contre l'autre. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)

« La vie est un tournoi qui récompense les audacieux. »
—Syr Layne, chevalière de Braisereth

Illustrated by Bram Sels

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Joute:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets. (2019-10-04)
  • The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1. (2019-10-04)
  • If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage. (2019-10-04)
  • If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight. (2019-10-04)