Justa {1}{R}
Conjuro
Elige una criatura objetivo que controlas y una criatura objetivo que no controlas. La criatura que controlas obtiene +2/+1 hasta el final del turno si es un Caballero. Luego, esas criaturas luchan entre sí. (Cada una hace un daño igual a su fuerza a la otra.)
“La vida es un torneo que recompensa a los audaces”.
—Syr Layne, caballero de Monteascua
Illustrated by Bram Sels
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Justa:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets. (2019-10-04)
- The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1. (2019-10-04)
- If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage. (2019-10-04)
- If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight. (2019-10-04)