Joust (Throne of Eldraine #129)

Tjostieren {1}{R}

Hexerei

Bestimme eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur deiner Wahl, die du nicht kontrollierst. Die Kreatur, die du kontrollierst, erhält +2/+1 bis zum Ende des Zuges, falls sie ein Ritter ist. Dann kämpfen die Kreaturen gegeneinander. (Jede der Kreaturen fügt der anderen Schadenspunkte in Höhe ihrer Stärke zu.)

„Das Leben ist ein Turnier, bei dem die Kühnen belohnt werden.“
—Syr Layne, Ritterin von Funkenhort

Illustrated by Bram Sels

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Tjostieren:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets. (2019-10-04)
  • The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1. (2019-10-04)
  • If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage. (2019-10-04)
  • If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight. (2019-10-04)