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1 – 20 of 116 cards where the cards are split or the cards flip

Akki Lavarunner // Tok-Tok, Volcano Born (Champions of Kamigawa #153)

Akki Lavarunner {3}{R}

Creature — Goblin Warrior

Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.

1/1

Tok-Tok, Volcano Born

Legendary Creature — Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

2/2

Illustrated by Matt Cavotta

Standard
Alchemy
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Alive // Well (Dragon's Maze #121)

Alive {3}{G}

Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Well {W}

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Selesnya

Illustrated by Nils Hamm

Standard
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Appeal // Authority (Hour of Devastation #152)

Appeal {G}

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority {1}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Illustrated by Jason Rainville

Standard
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Armed // Dangerous (Dragon's Maze #122)

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Gruul

Illustrated by David Palumbo

Standard
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Assault // Battery (Dominaria Remastered #210)

Assault {R}

Sorcery

Assault deals 2 damage to any target.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
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Assure // Assemble (Ravnica Remastered #248)

Assure {G/W}{G/W}

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble {4}{G}{W}

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Watermark: Selesnya

Illustrated by Jason A. Engle

Standard
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Beck // Call (Dragon's Maze #123)

Beck {G}{U}

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call {4}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Simic & Azorius

Illustrated by Adam Paquette

Standard
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Bedeck // Bedazzle (Ravnica Remastered #244)

Bedeck {B/R}{B/R}

Instant

Target creature gets +3/-3 until end of turn.

Bedazzle {4}{B}{R}

Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

Watermark: Rakdos

Illustrated by Randy Vargas

Standard
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Boom // Bust (Time Spiral Remastered #156)

Boom {1}{R}

Sorcery

Destroy target land you control and target land you don’t control.

Bust {5}{R}

Sorcery

Destroy all lands.

Illustrated by John Avon

Standard
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Bound // Determined (Dissension #149)

Bound {3}{B}{G}

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined {G}{U}

Instant

Other spells you control can’t be countered this turn.

Draw a card.

Watermark: Golgari & Simic

Illustrated by Jim Nelson

Standard
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Breaking // Entering (Dragon's Maze #124)

Breaking {U}{B}

Sorcery

Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir & Rakdos

Illustrated by Mathias Kollros

Standard
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Budoka Gardener // Dokai, Weaver of Life (Commander 2018 #134)

Budoka Gardener {1}{G}

Creature — Human Monk

{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

2/1

Dokai, Weaver of Life

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3

Illustrated by Kev Walker

Standard
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Budoka Pupil // Ichiga, Who Topples Oaks (Betrayers of Kamigawa #122)

Budoka Pupil {1}{G}{G}

Creature — Human Monk

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

2/2

Ichiga, Who Topples Oaks

Legendary Creature — Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

4/3

Illustrated by Shishizaru

Standard
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Bushi Tenderfoot // Kenzo the Hardhearted (Champions of Kamigawa #2)

Bushi Tenderfoot {W}

Creature — Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

1/1

Kenzo the Hardhearted

Legendary Creature — Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3/4

Illustrated by Mark Zug

Standard
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Callow Jushi // Jaraku the Interloper (Betrayers of Kamigawa #31)

Callow Jushi {1}{U}{U}

Creature — Human Wizard

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.

2/2

Jaraku the Interloper

Legendary Creature — Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

3/4

Illustrated by Tsutomu Kawade

Standard
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Modern
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Carnival // Carnage (Ravnica Allegiance #222)

Carnival {B/R}

Instant

Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent’s controller.

Carnage {2}{B}{R}

Sorcery

Carnage deals 3 damage to target opponent. That player discards two cards.

Watermark: Rakdos

Illustrated by Zoltan Boros

Standard
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Catch // Release (Dragon's Maze #125)

Catch {1}{U}{R}

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release {4}{R}{W}

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Izzet & Boros

Illustrated by Kev Walker

Standard
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Cease // Desist (Murders at Karlov Manor #246)

Cease {1}{B/G}

Instant

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Desist {4}{G/W}{G/W}

Sorcery

Destroy all artifacts and enchantments.

Illustrated by Dominik Mayer

Standard
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Claim // Fame (Hour of Devastation #150)

Claim {B}

Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Fame {1}{R}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Illustrated by Jason Rainville

Standard
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Collision // Colossus (Ravnica Allegiance #223)

Collision {1}{R/G}

Instant

Collision deals 6 damage to target creature with flying.

Colossus {R}{G}

Instant

Target creature gets +4/+2 and gains trample until end of turn.

Watermark: Gruul

Illustrated by Jason Rainville

Standard
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