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Abomination of Llanowar (Kaldheim Commander #81)

Abomination of Llanowar {1}{B}{G}

Legendary Creature — Elf Horror

Vigilance; menace (This creature can’t be blocked except by two or more creatures.)

Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

“Run!” screamed its living mouths. “Come!” cried its dead ones.

*/*

Illustrated by Vincent Proce

Standard
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Abundant Growth (Dominaria United Commander #128)

Abundant Growth {G}

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Illustrated by Vincent Proce

Standard
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Accumulated Knowledge (Masters 25 #40)

Accumulated Knowledge {1}{U}

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

“I have seen and heard much here. There are secrets within secrets. Let me show you.”
—Takara, to Eladamri

Watermark: Set Symbol

Illustrated by Randy Gallegos

Standard
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A-Elven Bow (Kaldheim #A-166)

A-Elven Bow {G}

Artifact — Equipment

When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip {3}

Illustrated by Dallas Williams

Standard
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Aerie Bowmasters (Dragons of Tarkir #170)

Aerie Bowmasters {2}{G}{G}

Creature — Dog Archer

Reach (This creature can block creatures with flying.)

Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

3/4

Watermark: Dromoka

Illustrated by Matt Stewart

Standard
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Aether Meltdown (Kaladesh #36)

Aether Meltdown {1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted creature gets -4/-0.

Illustrated by Jason Felix

Standard
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Aethertow (Modern Masters 2017 #205)

Aethertow {3}{W/U}

Instant

Put target attacking or blocking creature on top of its owner’s library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illustrated by Warren Mahy

Standard
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Agent of the Shadow Thieves (Commander Legends: Battle for Baldur's Gate #108)

Agent of the Shadow Thieves {1}{B}

Legendary Enchantment — Background

Commander creatures you own have “Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn.”

Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.

Illustrated by Clare Wong

Standard
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A-Guildsworn Prowler (Alchemy Horizons: Baldur's Gate #A-160)

A-Guildsworn Prowler {1}{B}

Creature — Tiefling Rogue Assassin

Deathtouch

When Guildsworn Prowler dies, if it wasn’t blocking, draw a card.

1/1

Illustrated by Fariba Khamseh

Standard
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Aid from the Cowl (March of the Machine Commander #290)

Aid from the Cowl {3}{G}{G}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it’s a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Illustrated by Viktor Titov

Standard
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Akawalli, the Seething Tower (The Lost Caverns of Ixalan #220)

Akawalli, the Seething Tower {1}{B}{G}

Legendary Creature — Fungus

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can’t be blocked by more than one creature.

3/3

Illustrated by Simon Dominic

Standard
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A-Knockout Blow (Streets of New Capenna #A-20)

A-Knockout Blow {2}{W}

Instant

This spell costs {2} less to cast if it targets a red creature.

Destroy target tapped creature. You gain 2 life.

Illustrated by Zoltan Boros

Standard
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Aliban's Tower (Homelands #61a)

Aliban's Tower {1}{R}

Instant

Target blocking creature gets +3/+1 until end of turn.

“Those who hide in hollow towers would do well to remember the rain.”
—Reyhan, Samite Alchemist

Illustrated by Jeff A. Menges

Standard
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A-Lier, Disciple of the Drowned (Innistrad: Midnight Hunt #A-59)

A-Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature — Human Wizard

Spells can’t be countered.

As long as it’s your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card’s mana cost.

Beneath the waves, lost gods stir in their slumber.

3/4

Illustrated by Ekaterina Burmak

Standard
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A-Llanowar Greenwidow (Dominaria United #A-169)

A-Llanowar Greenwidow {2}{G}

Creature — Spider

Reach, trample

Domain{5}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control.

4/3

Illustrated by Jokubas Uogintas

Standard
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A-Llanowar Loamspeaker (Dominaria United #A-170)

A-Llanowar Loamspeaker {1}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

{T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land. Activate only as a sorcery.

1/3

Illustrated by Zara Alfonso

Standard
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All Hallow's Eve (Masters Edition III #57)

All Hallow's Eve {2}{B}{B}

Sorcery

Exile All Hallow’s Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow’s Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Allure of the Unknown (Theros Beyond Death #207)

Allure of the Unknown {3}{B}{R}

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

The light of hope blinded Pantor to the ills of the world.

Illustrated by Seb McKinnon

Standard
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Alpine Meadow (Kaldheim #248)

Alpine Meadow

Snow Land — Mountain Plains

({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.

“Here perished Rognar the Reckless after his hundred-day battle with the Ironmaw Dragon. We raised these stones to mark his resting place.”
—Iskene, Kannah storyteller

Illustrated by Piotr Dura

Standard
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Altar of Shadows (Mirrodin #143)

Altar of Shadows {7}

Artifact

At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.

{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.

Illustrated by Sam Wood

Standard
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