21 – 40 of 143 cards where the set is “uds”

Carnival of Souls (Urza's Destiny #55)

Carnival of Souls {1}{B}

Enchantment

Whenever a creature enters the battlefield, you lose 1 life and add {B}.

“‘Davvol, blast those elves.’ ‘Davvol, transport those troops.’ No one cares that today is my birthday.”

Illustrated by Brian Snõddy

Part of the Reserved List

Standard
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Chime of Night (Urza's Destiny #56)

Chime of Night {1}{B}

Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.

Illustrated by Pete Venters

Standard
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Cinder Seer (Urza's Destiny #78)

Cinder Seer {3}{R}

Creature — Human Wizard

{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.

1/1

Illustrated by Donato Giancola

Standard
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Colos Yearling (Urza's Destiny #79)

Colos Yearling {2}{R}

Creature — Goat Beast

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.

A steed grows with its rider.

1/1

Illustrated by Patrick Ho

Standard
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Compost (Urza's Destiny #102)

Compost {1}{G}

Enchantment

Whenever a black card is put into an opponent’s graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout.
—Yavimaya saying

Illustrated by Douglas Shuler

Standard
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Covetous Dragon (Urza's Destiny #80)

Covetous Dragon {4}{R}

Creature — Dragon

Flying

When you control no artifacts, sacrifice Covetous Dragon.

Gatha survived as long as he did by giving all Keld’s predators exactly what they wanted.

6/5

Illustrated by rk post

Part of the Reserved List

Standard
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Disappear (Urza's Destiny #30)

Disappear {2}{U}{U}

Enchantment — Aura

Enchant creature

{U}: Return enchanted creature and Disappear to their owners’ hands.

If at first you don’t succeed, run away and hide.

Illustrated by Edward P. Beard, Jr.

Standard
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Disease Carriers (Urza's Destiny #57)

Disease Carriers {2}{B}{B}

Creature — Rat

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

Rath is a disease all its inhabitants carry.

2/2

Illustrated by Chippy & Matthew D. Wilson

Standard
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Donate (Urza's Destiny #31)

Donate {2}{U}

Sorcery

Target player gains control of target permanent you control.

Campus pranksters initiate new students with the old “beeble bomb” routine.

Illustrated by Jeff Miracola

Part of the Reserved List

Standard
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Dying Wail (Urza's Destiny #58)

Dying Wail {1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

This is a world of spiteful wasps that sting and kill even as they die.

Illustrated by Brian Snõddy

Standard
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Elvish Lookout (Urza's Destiny #103)

Elvish Lookout {G}

Creature — Elf

Shroud (This creature can’t be the target of spells or abilities.)

Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats.

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Elvish Piper (Urza's Destiny #104)

Elvish Piper {3}{G}

Creature — Elf Shaman

{G}, {T}: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world’s elves, and the world was silent no more.
—Elvish teaching

1/1

Illustrated by Scott M. Fischer

Standard
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Emperor Crocodile (Urza's Destiny #105)

Emperor Crocodile {3}{G}

Creature — Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya’s waters pays constant attention to his subjects … and thrives on their adulation.

5/5

Illustrated by Kev Walker

Standard
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Encroach (Urza's Destiny #59)

Encroach {B}

Sorcery

Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.

“The rate of spread in this region is unacceptable. Start again.”
—Davvol, Evincar of Rath

Illustrated by rk post & Mark Tedin

Standard
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Eradicate (Urza's Destiny #60)

Eradicate {2}{B}{B}

Sorcery

Exile target nonblack creature. Search its controller’s graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.

Illustrated by Kev Walker

Standard
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Extruder (Urza's Destiny #130)

Extruder {4}

Artifact Creature — Juggernaut

Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Sacrifice an artifact: Put a +1/+1 counter on target creature.

As the invasion drew closer, Urza’s means began to resemble Phyrexia’s end.

4/3

Illustrated by Mark Tedin

Standard
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False Prophet (Urza's Destiny #6)

False Prophet {2}{W}{W}

Creature — Human Cleric

When False Prophet dies, exile all creatures.

“You lived for Serra’s love. Will you not die for it?”

2/2

Illustrated by Eric Peterson

Standard
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Fatigue (Urza's Destiny #32)

Fatigue {1}{U}

Sorcery

Target player skips their next draw step.

“Mind if I just lie down right here for a few weeks?”

Illustrated by Jeff Miracola

Standard
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Fend Off (Urza's Destiny #7)

Fend Off {1}{W}

Instant

Prevent all combat damage that would be dealt by target creature this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

The best defense is to not get hit.

Illustrated by Paolo Parente

Standard
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Festering Wound (Urza's Destiny #61)

Festering Wound {1}{B}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature’s controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Illustrated by Chippy & Matthew D. Wilson

Standard
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Modern
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Timeless
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Penny