27201 – 27220 of 27,384 cards where it’s legal in Commander

You Cannot Pass! (The Lord of the Rings: Tales of Middle-earth #38)

You Cannot Pass! {W}

Instant

Destroy target creature that blocked or was blocked by a legendary creature this turn.

It raised the whip, and the thongs whined and cracked. Fire came from its nostrils. But Gandalf stood firm.

Illustrated by Leonardo Borazio

Standard
Alchemy
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You Come to a River (Adventures in the Forgotten Realms #83)

You Come to a River {1}{U}

Instant

Choose one —

Fight the Current — Return target nonland permanent to its owner’s hand.

Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.

Illustrated by Viko Menezes

Standard
Alchemy
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You Come to the Gnoll Camp (Adventures in the Forgotten Realms #168)

You Come to the Gnoll Camp {1}{R}

Instant

Choose one —

Intimidate Them — Up to two target creatures can’t block this turn.

Fend Them Off — Target creature gets +3/+1 until end of turn.

“Easy now, everyone. I’ll take care of this.”
—Nadaar

Illustrated by Billy Christian

Standard
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You Find a Cursed Idol (Adventures in the Forgotten Realms #213)

You Find a Cursed Idol {1}{G}

Sorcery

Choose one —

Smash It — Destroy target artifact.

Lift the Curse — Destroy target enchantment.

Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Illustrated by Sidharth Chaturvedi

Standard
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You Find Some Prisoners (Adventures in the Forgotten Realms #169)

You Find Some Prisoners {1}{R}

Instant

Choose one —

Break Their Chains — Destroy target artifact.

Interrogate Them — Exile the top three cards of target opponent’s library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Illustrated by Lie Setiawan

Standard
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You Find the Villains' Lair (Adventures in the Forgotten Realms #84)

You Find the Villains' Lair {1}{U}{U}

Instant

Choose one —

Foil Their Scheme — Counter target spell.

Learn Their Secrets — Draw two cards, then discard two cards.

“Give me just a moment! I almost have it.”

Illustrated by Gabor Szikszai

Standard
Alchemy
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You Happen On a Glade (Adventures in the Forgotten Realms #214)

You Happen On a Glade {2}{G}

Instant

Choose one —

Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Make Camp — Return target permanent card from your graveyard to your hand.

Illustrated by Anna Fehr

Standard
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You Hear Something on Watch (Adventures in the Forgotten Realms #42)

You Hear Something on Watch {1}{W}

Instant

Choose one —

Rouse the Party — Creatures you control get +1/+1 until end of turn.

Set Off Traps — This spell deals 5 damage to target attacking creature.

Illustrated by Zezhou Chen

Standard
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You Look Upon the Tarrasque (Commander Legends: Battle for Baldur's Gate #262)

You Look Upon the Tarrasque {4}{G}

Instant

Choose one —

Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Illustrated by Kekai Kotaki

Standard
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You Meet in a Tavern (Commander Legends: Battle for Baldur's Gate #263)

You Meet in a Tavern {2}{G}{G}

Sorcery

Choose one —

Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Start a Brawl — Creatures you control get +2/+2 until end of turn.

Illustrated by Zoltan Boros

Standard
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Young Blue Dragon // Sand Augury (Commander Legends: Battle for Baldur's Gate #106)

Young Blue Dragon {4}{U}

Creature — Dragon

Flying

“I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?”

3/3

Sand Augury {1}{U}

Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Tuan Duong Chu

Standard
Alchemy
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Young Deathclaws (Fallout #125)

Young Deathclaws {2}{B}{G}

Creature — Lizard Mutant

Menace (This creature can’t be blocked except by two or more creatures.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card’s power on target creature. Scavenge only as a sorcery.)

4/2

Illustrated by Nino Is

Standard
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Young Necromancer (Modern Horizons 2 #110)

Young Necromancer {4}{B}

Creature — Human Warlock

When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

“Who needs imaginary friends when you’ve got dead ones?”

2/3

Illustrated by Paul Scott Canavan

Standard
Alchemy
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Young Pyromancer (Outlaws of Thunder Junction Commander #185)

Young Pyromancer {1}{R}

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1

Illustrated by Cynthia Sheppard

Standard
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Young Red Dragon // Bathe in Gold (Commander Legends: Battle for Baldur's Gate #210)

Young Red Dragon {3}{R}

Creature — Dragon

Flying

Young Red Dragon can’t block.

For most, deadly. For a dragon, decadent.

3/2

Bathe in Gold {1}{R}

Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Adam Vehige

Standard
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Young Wei Recruits (Masters Edition III #84)

Young Wei Recruits {1}{B}

Creature — Human Soldier

Young Wei Recruits can’t block.

“To send the common people to war untrained is to throw them away.”
—Confucius, The Analects (trans. Lau)

2/2

Illustrated by Li Youliang

Standard
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Young Wolf (Dark Ascension #134)

Young Wolf {G}

Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today’s newborn is either tomorrow’s hunter or tomorrow’s lunch.

1/1

Illustrated by Ryan Pancoast

Standard
Alchemy
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You're Ambushed on the Road (Adventures in the Forgotten Realms #43)

You're Ambushed on the Road {W}

Instant

Choose one —

Make a Retreat — Return target creature you control to its owner’s hand.

Stand and Fight — Target creature gets +1/+3 until end of turn.

“Hand over your loot and no one gets hurt!”

Illustrated by Eric Deschamps

Standard
Alchemy
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You're Confronted by Robbers (Commander Legends: Battle for Baldur's Gate #53)

You're Confronted by Robbers {3}{W}

Instant

Choose one —

Stall for Time — Tap up to three target creatures.

Call for Aid — Create three 1/1 white Soldier creature tokens.

Their only mistake was giving the bard time to speak.

Illustrated by Durion

Standard
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Your Temple Is Under Attack (Commander Legends: Battle for Baldur's Gate #52)

Your Temple Is Under Attack {2}{W}

Instant

Choose one —

Pray for Protection — Creatures you control gain indestructible until end of turn.

Strike a Deal — You and target opponent each draw two cards.

“You trespass on sacred ground, monster. Leave while you still can.”

Illustrated by Joseph Weston

Standard
Alchemy
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