121 – 140 of 350 cards where the cards transform

Hanweir Watchkeep // Bane of Hanweir (Innistrad #145)
Hanweir Watchkeep // Bane of Hanweir (Innistrad #145)

Hanweir Watchkeep {2}{R}

Creature — Human Warrior Werewolf

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

He scans for wolves, knowing there’s one he can never anticipate.

1/5

Bane of Hanweir

Color Indicator: Red Creature — Werewolf

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Technically he never left his post. He looks after the wolf wherever it goes.

5/5

Illustrated by Wayne Reynolds

Standard
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Harried Artisan // Phyrexian Skyflayer (March of the Machine #143)
Harried Artisan // Phyrexian Skyflayer (March of the Machine #143)

Harried Artisan {2}{R}

Creature — Human Artificer

Haste

{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)

As strange portals roared open across Theros, Lydus gathered his prototype and fled. He was so close to perfecting his design.

2/3

Phyrexian Skyflayer

Color Indicator: White and Red Creature — Phyrexian Artificer

Flying, haste

Soaring in Realmbreaker’s embrace, he finally understood what perfection was.

3/4

Illustrated by Caio Monteiro

Standard
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Harvest Hand // Scrounged Scythe (Shadows over Innistrad #256)
Harvest Hand // Scrounged Scythe (Shadows over Innistrad #256)

Harvest Hand {3}

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

The harvest is never finished.

2/2

Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can’t be blocked except by two or more creatures.)

Equip {2}

Illustrated by Jason Felix

Standard
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Harvesttide Infiltrator // Harvesttide Assailant (Innistrad: Midnight Hunt #143)
Harvesttide Infiltrator // Harvesttide Assailant (Innistrad: Midnight Hunt #143)

Harvesttide Infiltrator {2}{R}

Creature — Human Werewolf

Trample

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

He was one masked stranger among many. Blending in was child’s play.

3/2

Harvesttide Assailant

Color Indicator: Red Creature — Werewolf

Trample

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

When Tovolar’s howl sounded from the woods, it was answered from the heart of the festival.

4/4

Illustrated by Mathias Kollros

Standard
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Havengul Laboratory // Havengul Mystery (Universes Within #9)
Havengul Laboratory // Havengul Mystery (Universes Within #9)

Havengul Laboratory

Legendary Land

{T}: Add {C}.

{4}, {T}: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.

Havengul Mystery

Legendary Land

When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.

{T}, Pay 1 life: Add {B}.

Illustrated by Rafater

Standard
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Heirloom Mirror // Inherited Fiend (Innistrad: Midnight Hunt #105)
Heirloom Mirror // Inherited Fiend (Innistrad: Midnight Hunt #105)

Heirloom Mirror {1}{B}

Artifact

{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.

“Speak my name thrice, and be rewarded.”

Inherited Fiend

Color Indicator: Black Creature — Demon

Flying

{2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

“Well done, young fool, well done! Now for your reward.”

4/4

Illustrated by Josh Hass

Standard
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Heir of Falkenrath // Heir to the Night (Shadows over Innistrad #116)
Heir of Falkenrath // Heir to the Night (Shadows over Innistrad #116)

Heir of Falkenrath {1}{B}

Creature — Vampire

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.

2/1

Heir to the Night

Color Indicator: Black Creature — Vampire Berserker

Flying

The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.

3/2

Illustrated by Jason Rainville

Standard
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Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (March of the Machine #17)
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (March of the Machine #17)

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature — God

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn’t a God from your graveyard to your hand.

{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

Compleat the faith, compleat the god.”
—Ajani Goldmane

4/4

Heliod, the Warped Eclipse

Color Indicator: White and Blue Legendary Enchantment Creature — Phyrexian God

You may cast spells as though they had flash.

Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.

Compleat the god, compleat the plane.”
—Ajani Goldmane

4/6

Illustrated by Victor Adame Minguez

Standard
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Henrika Domnathi // Henrika, Infernal Seer (Innistrad: Crimson Vow #119)
Henrika Domnathi // Henrika, Infernal Seer (Innistrad: Crimson Vow #119)

Henrika Domnathi {2}{B}{B}

Legendary Creature — Vampire

Flying

At the beginning of combat on your turn, choose one that hasn’t been chosen —

• Each player sacrifices a creature.

• You draw a card and you lose 1 life.

• Transform Henrika Domnathi.

1/3

Henrika, Infernal Seer

Color Indicator: Black Legendary Creature — Vampire

Flying, deathtouch, lifelink

{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

“Once you’ve tasted demon blood, you’ll wonder why you ever settled for human.”

3/4

Illustrated by Billy Christian

Standard
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Herbology Instructor // Malady Invoker (March of the Machine #189)
Herbology Instructor // Malady Invoker (March of the Machine #189)

Herbology Instructor {1}{G}

Creature — Treefolk Druid

When Herbology Instructor enters the battlefield, you gain 3 life.

{6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)

“As you see, these flowers … can have either restorative or poisonous … what is that?”

1/3

Malady Invoker

Color Indicator: Black and Green Creature — Phyrexian Treefolk

When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker’s power.

“How dare you leave before my lesson is done!”

3/3

Illustrated by Sergey Glushakov

Standard
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Hermit of the Natterknolls // Lone Wolf of the Natterknolls (Shadows over Innistrad #209)
Hermit of the Natterknolls // Lone Wolf of the Natterknolls (Shadows over Innistrad #209)

Hermit of the Natterknolls {2}{G}

Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

He hates company …

2/3

Lone Wolf of the Natterknolls

Color Indicator: Green Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

… but he’ll have you for lunch.

3/5

Illustrated by Dan Murayama Scott

Standard
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Hidetsugu Consumes All // Vessel of the All-Consuming (Kamigawa: Neon Dynasty #221)
Hidetsugu Consumes All // Vessel of the All-Consuming (Kamigawa: Neon Dynasty #221)

Hidetsugu Consumes All {1}{B}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Destroy each nonland permanent with mana value 1 or less.

II — Exile all graveyards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Vessel of the All-Consuming

Color Indicator: Black and Red Enchantment Creature — Ogre Shaman

Trample

Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.

Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

3/3

Illustrated by Chris Cold

Standard
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Hinterland Hermit // Hinterland Scourge (Dark Ascension #94)
Hinterland Hermit // Hinterland Scourge (Dark Ascension #94)

Hinterland Hermit {1}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

He tried to live far from those he could hurt …

2/1

Hinterland Scourge

Color Indicator: Red Creature — Werewolf

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

… but the monster within was a tireless hunter.

3/2

Illustrated by Steven Belledin

Standard
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Hinterland Logger // Timber Shredder (Shadows over Innistrad #210)
Hinterland Logger // Timber Shredder (Shadows over Innistrad #210)

Hinterland Logger {1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

“There’s a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn’t interested.”
—Old Rutstein

2/1

Timber Shredder

Color Indicator: Green Creature — Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

“She even had the audacity to criticize my wares as inferior.”
—Old Rutstein

4/2

Illustrated by Karl Kopinski

Standard
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Hookhand Mariner // Riphook Raider (Innistrad: Crimson Vow #203)
Hookhand Mariner // Riphook Raider (Innistrad: Crimson Vow #203)

Hookhand Mariner {3}{G}

Creature — Human Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The local gossips swore Nesmith lost his hands in a fight with a werewolf.

4/4

Riphook Raider

Color Indicator: Green Creature — Werewolf

Riphook Raider can’t be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

They weren’t entirely wrong.

6/4

Illustrated by Caio Monteiro

Standard
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Hostile Hostel // Creeping Inn (Innistrad: Midnight Hunt #264)
Hostile Hostel // Creeping Inn (Innistrad: Midnight Hunt #264)

Hostile Hostel

Land

{T}: Add {C}.

{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Creeping Inn

Color Indicator: Black Artifact Creature — Horror Construct

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.

{4}: Creeping Inn phases out.

3/7

Illustrated by Daniel Ljunggren

Standard
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Hound Tamer // Untamed Pup (Innistrad: Midnight Hunt #187)
Hound Tamer // Untamed Pup (Innistrad: Midnight Hunt #187)

Hound Tamer {2}{G}

Creature — Human Werewolf

Trample

{3}{G}: Put a +1/+1 counter on target creature.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“You and me, we’re not built for captivity.”

3/3

Untamed Pup

Color Indicator: Green Creature — Werewolf

Trample

Other Wolves and Werewolves you control have trample.

{3}{G}: Put a +1/+1 counter on target creature.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Illustrated by Randy Vargas

Standard
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Howlpack Piper // Wildsong Howler (Innistrad: Crimson Vow #205)
Howlpack Piper // Wildsong Howler (Innistrad: Crimson Vow #205)

Howlpack Piper {3}{G}

Creature — Human Werewolf

This spell can’t be countered.

{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it’s a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

Wildsong Howler

Color Indicator: Green Creature — Werewolf

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Illustrated by Cristi Balanescu

Standard
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Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)
Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)

Huatli, Poet of Unity {2}{G}

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.

2/3

Roar of the Fifth People

Color Indicator: White, Red, and Green Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains “Creatures you control have ‘{T}: Add {R}, {G}, or {W}.’”

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

Watermark: Desparked

Illustrated by Tyler Jacobson

Standard
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Huntmaster of the Fells // Ravager of the Fells (Dark Ascension #140)
Huntmaster of the Fells // Ravager of the Fells (Dark Ascension #140)

Huntmaster of the Fells {2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

2/2

Ravager of the Fells

Color Indicator: Red and Green Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

4/4

Illustrated by Chris Rahn

Standard
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