41 – 60 of 249 cards where the set is “mm3”

Coiling Oracle (Modern Masters 2017 #157)

Coiling Oracle {G}{U}

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Compulsive Research (Modern Masters 2017 #33)

Compulsive Research {2}{U}

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

“Four parts molten bronze, yes … one part frozen mercury, yes, yes … but then what?”

Illustrated by Sara Winters

Standard
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Modern
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Corpse Connoisseur (Modern Masters 2017 #61)

Corpse Connoisseur {4}{B}

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3

Illustrated by Mark Hyzer

Standard
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Modern
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Cower in Fear (Modern Masters 2017 #62)

Cower in Fear {1}{B}{B}

Instant

Creatures your opponents control get -1/-1 until end of turn.

“You will fully understand fear when you discover it is the final thing you put your faith in.”
—Nicol Bolas

Illustrated by Nils Hamm

Standard
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Modern
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Craterhoof Behemoth (Modern Masters 2017 #122)

Craterhoof Behemoth {5}{G}{G}{G}

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

5/5

Illustrated by Chris Rahn

Standard
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Modern
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Crippling Chill (Modern Masters 2017 #34)

Crippling Chill {2}{U}

Instant

Tap target creature. It doesn’t untap during its controller’s next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

Illustrated by Svetlin Velinov

Standard
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Modern
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Cruel Ultimatum (Modern Masters 2017 #158)

Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R}

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

Illustrated by Todd Lockwood

Standard
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Modern
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Crumbling Necropolis (Modern Masters 2017 #233)

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.

“They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living.”
—Olcot, Rider of Joffik

Illustrated by Dave Kendall

Standard
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Modern
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Cyclonic Rift (Modern Masters 2017 #35)

Cyclonic Rift {1}{U}

Instant

Return target nonland permanent you don’t control to its owner’s hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

The Izzet specialize in unnatural disaster.

Illustrated by Chris Rahn

Standard
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Modern
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Damnation (Modern Masters 2017 #63)

Damnation {2}{B}{B}

Sorcery

Destroy all creatures. They can’t be regenerated.

Illustrated by Kev Walker

Standard
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Modern
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Damping Matrix (Modern Masters 2017 #218)

Damping Matrix {3}

Artifact

Activated abilities of artifacts and creatures can’t be activated unless they’re mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.

Illustrated by Mike Dringenberg

Standard
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Modern
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Deadeye Navigator (Modern Masters 2017 #36)

Deadeye Navigator {4}{U}{U}

Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has “{1}{U}: Exile this creature, then return it to the battlefield under your control.”

5/5

Illustrated by Tomasz Jedruszek

Standard
Alchemy
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Modern
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Death-Hood Cobra (Modern Masters 2017 #123)

Death-Hood Cobra {1}{G}

Creature — Phyrexian Snake

{1}{G}: Death-Hood Cobra gains reach until end of turn.

{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

“Size alone does not guarantee survival.”
—Vorinclex, Voice of Hunger

2/2

Illustrated by Jason Felix

Standard
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Modern
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Death's Shadow (Modern Masters 2017 #64)

Death's Shadow {B}

Creature — Avatar

Death’s Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

13/13

Illustrated by Howard Lyon

Standard
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Modern
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Delirium Skeins (Modern Masters 2017 #65)

Delirium Skeins {2}{B}

Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Illustrated by Aleksi Briclot

Standard
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Modern
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Deputy of Acquittals (Modern Masters 2017 #159)

Deputy of Acquittals {W}{U}

Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner’s hand.

“Everyone deserves a day in court.”

2/2

Illustrated by James Ryman

Standard
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Modern
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Desecration Demon (Modern Masters 2017 #66)

Desecration Demon {2}{B}{B}

Creature — Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

6/6

Illustrated by Jason Chan

Standard
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Modern
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Dimir Guildgate (Modern Masters 2017 #234)

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

Illustrated by Cliff Childs

Standard
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Modern
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Dimir Signet (Modern Masters 2017 #219)

Dimir Signet {2}

Artifact

{1}, {T}: Add {U}{B}.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Illustrated by Raoul Vitale

Standard
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Modern
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Dinrova Horror (Modern Masters 2017 #160)

Dinrova Horror {4}{U}{B}

Creature — Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner’s hand, then that player discards a card.

“Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits.”
—Sign outside Dinrova Building

4/4

Illustrated by Johann Bodin

Standard
Alchemy
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Modern
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