221 – 240 of 248 cards where the set is “roe”

Tajuru Preserver (Rise of the Eldrazi #211)

Tajuru Preserver {1}{G}

Creature — Elf Shaman

Spells and abilities your opponents control can’t cause you to sacrifice permanents.

“No more blood shall be spilled to satisfy another’s deluded lust for power.”

2/1

Illustrated by rk post

Standard
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Modern
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Thought Gorger (Rise of the Eldrazi #129)

Thought Gorger {2}{B}{B}

Creature — Horror

Trample

When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

2/2

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Time of Heroes (Rise of the Eldrazi #49)

Time of Heroes {1}{W}

Enchantment

Each creature you control with a level counter on it gets +2/+2.

No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.

Illustrated by Kekai Kotaki

Standard
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Totem-Guide Hartebeest (Rise of the Eldrazi #50)

Totem-Guide Hartebeest {4}{W}

Creature — Antelope

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

2/5

Illustrated by John Avon

Standard
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Training Grounds (Rise of the Eldrazi #91)

Training Grounds {U}

Enchantment

Activated abilities of creatures you control cost {2} less to activate. This effect can’t reduce the mana in that cost to less than one mana.

Under the master’s eye, skills are honed sharper and spells cut deeper.

Illustrated by James Ryman

Standard
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Traitorous Instinct (Rise of the Eldrazi #168)

Traitorous Instinct {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

The horror lurched about like a puppet from a madman’s nightmare, squeezing the life from its own kind.

Illustrated by Scott Chou

Standard
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Transcendent Master (Rise of the Eldrazi #51)

Transcendent Master {1}{W}{W}

Creature — Human Cleric Avatar

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

3/3

Illustrated by Steven Belledin

Standard
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Tuktuk the Explorer (Rise of the Eldrazi #169)

Tuktuk the Explorer {2}{R}

Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

1/1

Illustrated by Volkan Baǵa

Standard
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Ulamog's Crusher (Rise of the Eldrazi #13)

Ulamog's Crusher {8}

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog’s Crusher attacks each combat if able.

“Whatever the Eldrazi’s purpose is, it has nothing to do with something so insignificant as us.”
—Nirthu, lone missionary

8/8

Illustrated by Todd Lockwood

Standard
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Ulamog, the Infinite Gyre (Rise of the Eldrazi #12)

Ulamog, the Infinite Gyre {11}

Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10

Illustrated by Aleksi Briclot

Standard
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Umbra Mystic (Rise of the Eldrazi #52)

Umbra Mystic {2}{W}

Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

“I have found the courage to face death—twice, if I must.”

2/2

Illustrated by Matt Stewart

Standard
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Unified Will (Rise of the Eldrazi #92)

Unified Will {1}{U}

Instant

Counter target spell if you control more creatures than that spell’s controller.

“We’re glad to be of service—to be an audience to your failure.”
—Maizah Shere, Tazeem lullmage

Illustrated by Matt Cavotta

Standard
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Valakut Fireboar (Rise of the Eldrazi #170)

Valakut Fireboar {4}{R}

Creature — Elemental Boar

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.

“Just move very slowly, and for the love of Ula, do not get it mad.”
—Chadir the Navigator

1/7

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Vendetta (Rise of the Eldrazi #130)

Vendetta {B}

Instant

Destroy target nonblack creature. It can’t be regenerated. You lose life equal to that creature’s toughness.

“Consider my debt to your kin paid in full.”
—Idrol, Guul Draz assassin

Illustrated by Karl Kopinski

Standard
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Venerated Teacher (Rise of the Eldrazi #93)

Venerated Teacher {2}{U}

Creature — Human Wizard

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

“The unfathomable is upon us, students. I have no doubt you will rise to the occasion.”

2/2

Illustrated by Greg Staples

Standard
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Vengevine (Rise of the Eldrazi #212)

Vengevine {2}{G}{G}

Creature — Elemental

Haste

Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Leave but a shred of root and it will return, bursting with vigor.

4/3

Illustrated by Raymond Swanland

Standard
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Vent Sentinel (Rise of the Eldrazi #171)

Vent Sentinel {3}{R}

Creature — Elemental

Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.

“Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone.”
The War Diaries

2/4

Illustrated by Chris Rahn

Standard
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Modern
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