Gedankenverschlinger {2}{B}{B}
Kreatur — Schrecken
Verursacht Trampelschaden
Wenn der Gedankenverschlinger ins Spiel kommt, lege für jede Karte auf deiner Hand eine +1/+1-Marke auf ihn. Falls du dies tust, wirf alle Karten aus deiner Hand ab.
Wenn der Gedankenverschlinger das Spiel verlässt, ziehe für jede +1/+1-Marke auf ihm eine Karte.
2/2
Illustrated by Jason Felix
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Gedankenverschlinger:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- As Thought Gorger's first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says "if you do" because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can't put any +1/+1 counters on it, so you won't discard your hand. (2010-06-15)
- When Thought Gorger's second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its "enters" ability. (2010-06-15)
- Once an ability starts to resolve, it's too late to respond to it. For example, you can't count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it'll be discarded. (2010-06-15)