41 – 60 of 5,033 cards where the mana cost is greater than or equal to {4} or the text includes “{4}”

Sheoldred, Whispering One (Jumpstart #278)

Sheoldred, Whispering One {5}{B}{B}

Legendary Creature — Phyrexian Praetor

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent’s upkeep, that player sacrifices a creature.

6/6

Illustrated by Jana Schirmer & Johannes Voss

Standard
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Reflections of Littjara (The Lost Caverns of Ixalan Commander #168)

Reflections of Littjara {4}{U}

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

Illustrated by Aaron Miller

Standard
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Maskwood Nexus (Commander Legends: Battle for Baldur's Gate #865)

Maskwood Nexus {4}

Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Illustrated by Jason A. Engle

Standard
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Sea Gate Restoration // Sea Gate, Reborn (Zendikar Rising #76)
Sea Gate Restoration // Sea Gate, Reborn (Zendikar Rising #76)

Sea Gate Restoration {4}{U}{U}{U}

Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

“We have much to remember … and much we can never forget.”
—Tazri

Sea Gate, Reborn

Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {U}.

“We carry on the legacy of those who defended our world by continuing to unearth its secrets.”
—Tazri

Illustrated by Adam Paquette

Standard
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Consecrated Sphinx (Double Masters 2022 #43)

Consecrated Sphinx {4}{U}{U}

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

A curse is just another name for an unwanted blessing.

4/6

Illustrated by Mark Zug

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Caged Sun (Commander Anthology Volume II #178)

Caged Sun {6}

Artifact

As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Illustrated by Scott Chou

Standard
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Exquisite Blood (The Lost Caverns of Ixalan Commander #195)

Exquisite Blood {4}{B}

Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

Illustrated by Cynthia Sheppard

Standard
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Meteor Golem (Commander Masters #399)

Meteor Golem {7}

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Herala sighed as the creature pulled itself from the smoldering pit, the ground boiling beneath its still-glowing feet. She had just plowed that field.

3/3

Illustrated by Samuel Perin

Standard
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Ghalta, Primal Hunger (Commander Masters #292)

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

The earth walks, strongest of all.

12/12

Illustrated by Chase Stone

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Old Gnawbone (Adventures in the Forgotten Realms #197)

Old Gnawbone {5}{G}{G}

Legendary Creature — Dragon

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

The ancient green dragon Claugiyliamatar is often seen with a mangled corpse dangling from her mouth.

7/7

Illustrated by Filip Burburan

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Conjurer's Closet (Double Masters #243)

Conjurer's Closet {5}

Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

“Tomorrow wears yesterday’s face.”
—Kordel the Cryptic

Illustrated by Jason Felix

Standard
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Myr Battlesphere (March of the Machine Commander #366)

Myr Battlesphere {7}

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it’s attacking.

4/7

Illustrated by Franz Vohwinkel

Standard
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Steel Hellkite (Murders at Karlov Manor Commander #239)

Steel Hellkite {6}

Artifact Creature — Dragon

Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

5/5

Illustrated by James Paick

Standard
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Sphere of Safety (Commander 2016 #77)

Sphere of Safety {4}{W}

Enchantment

Creatures can’t attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.

Illustrated by Slawomir Maniak

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Ancient Copper Dragon (Commander Legends: Battle for Baldur's Gate #161)

Ancient Copper Dragon {4}{R}{R}

Creature — Elder Dragon

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

6/5

Illustrated by Antonio José Manzanedo

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Alhammarret's Archive (Commander 2021 #233)

Alhammarret's Archive {5}

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret’s notes, theories, and ponderings.

Illustrated by Richard Wright

Standard
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Vanquish the Horde (Innistrad: Midnight Hunt #41)

Vanquish the Horde {6}{W}{W}

Sorcery

This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.

Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.

Illustrated by Grzegorz Rutkowski

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Coat of Arms (Duel Decks: Mind vs. Might #58)

Coat of Arms {5}

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

Illustrated by Scott M. Fischer

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Hellkite Tyrant (Ravnica Remastered #111)

Hellkite Tyrant {4}{R}{R}

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5

Illustrated by Aleksi Briclot

Standard
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Wizard Class (Adventures in the Forgotten Realms #81)

Wizard Class {U}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Illustrated by Marta Nael

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