Summoning Trap {4}{G}{G}
Instant — Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell’s mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Summoning Trap:
- You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met. (2009-10-01)
- Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay. (2009-10-01)
- Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay. (2009-10-01)
- If there are seven or fewer cards in your library, you'll look at all of them. (2009-10-01)