Vault Skyward {U}
Instant
Target creature gains flying until end of turn. Untap it.
“The edges of the Quicksilver Sea run dark with the spread of the Mephidross. Two more aerial passes before I can be sure what I’m seeing …”
—Lafarius, Neurok sky agent
Watermark: Mirran
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Vault Skyward:
- Vault Skyward can target any creature, including one that already has flying or is already untapped. (2011-01-01)
- For flying to work as an evasion ability, Vault Skyward must be cast before the declare blockers step begins. Once a creature has become blocked, giving it flying won’t change that. (2011-01-01)