Lézaraine galopante {3}{G}{U}
Créature : grenouille et lézard
Piétinement
Quand la Lézaraine galopante arrive sur le champ de bataille, vous pouvez retirer n'importe quel nombre de marqueurs +1/+1 de créatures que vous contrôlez. Si vous faites ainsi, mettez deux fois ce nombre de marqueurs +1/+1 sur la Lézaraine galopante.
« Je l'ai peut-être un peu trop nourrie. »
—Gulistan, biomancien simic
3/3
Watermark: Simic
Illustrated by Lius Lasahido
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Lézaraine galopante:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions. (2019-01-25)
- If Galloping Lizrog leaves the battlefield after its ability has triggered, you may remove any number of +1/+1 counters from among your creatures, even though you won’t put any on Galloping Lizrog. (2019-01-25)
- If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it. (2019-01-25)