Break the Ice (Modern Horizons 2 #77)

Break the Ice {B}{B}

Sorcery

Destroy target land that is snow or could produce {C}.

Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Illustrated by Nicholas Gregory

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Break the Ice:
  • A land "is snow" if it has the snow supertype. (2021-06-18)
  • Break the Ice cares about what kind of mana could be produced by abilities of a land, even if that ability couldn't currently be activated. For example, a land with "{T}: Add {C}" is still a legal target even if it is currently tapped. (2021-06-18)
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. (2024-01-12)
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. (2024-01-12)
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. (2024-01-12)
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead. (2024-01-12)