Wild Defiance {2}{G}
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
“When civilization reaches out its greedy hand, take it off at the wrist.”
—Garruk Wildspeaker
Illustrated by Slawomir Maniak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Wild Defiance:
- Wild Defiance’s ability will resolve before that instant or sorcery spell. (2012-05-01)
- If an instant or sorcery spell targets the same creature you control more than once, Wild Defiance will trigger only once. (2012-05-01)