Kriegsnamen-Anwärterin {1}{R}
Kreatur — Mensch, Krieger
Überfall — Die Kriegsnamen-Anwärterin kommt mit einer +1/+1-Marke ins Spiel, falls du in diesem Zug mit mindestens einer Kreatur angegriffen hast.
Die Kriegsnamen-Anwärterin kann von Kreaturen mit Stärke 1 oder weniger nicht geblockt werden.
Kein Kampf bedeutet einer Mardu-Kriegerin mehr als der, in dem sie sich ihren Kriegsnamen verdient.
2/1
Watermark: Mardu
Illustrated by David Gaillet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Kriegsnamen-Anwärterin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once a creature legally blocks War-Name Aspirant, changing that creature’s power to 1 or less won’t change or undo that block. (2014-09-20)
- Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. (2018-01-19)
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively. (2018-01-19)