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1 – 20 of 416 cards where the text includes “scry”

A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
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A-Cosmos Elixir (Kaldheim #A-237)

A-Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

Illustrated by Volkan Baǵa

Standard
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Aether Theorist (Kaladesh #37)

Aether Theorist {1}{U}

Creature — Vedalken Rogue

When Aether Theorist enters, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

1/3

Illustrated by Lucas Graciano

Standard
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A-Glamorous Outlaw (Streets of New Capenna #A-190)

A-Glamorous Outlaw {3}{U}{B}{R}

Creature — Vampire Rogue

When Glamorous Outlaw enters, it deals 2 damage to each opponent and you gain 2 life. Scry 2.

{1}, Exile Glamorous Outlaw from your hand: Target land gains “{T}: Add {U}, {B}, or {R}” until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

Watermark: Maestros

Illustrated by Maria Zolotukhina

Standard
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A-Goggles of Night (Alchemy Horizons: Baldur's Gate #A-120)

A-Goggles of Night {1}{U}

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Forrest Imel

Standard
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A-Krydle of Baldur's Gate (Adventures in the Forgotten Realms #A-226)

A-Krydle of Baldur's Gate {U}{B}

Legendary Creature — Human Elf Rogue

Whenever Krydle of Baldur’s Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, target creature can’t be blocked this turn.

1/3

Illustrated by Bryan Sola

Standard
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A-Lapis Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-127)

A-Lapis Orb of Dragonkind {2}{U}

Artifact

{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.

Illustrated by Olena Richards

Standard
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Alexander Clamilton (Unsanctioned #16)

Alexander Clamilton {2}{U}

Legendary Creature — Clamfolk Advisor Rebel

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)

{1}{R}, {T}: Choose target creature you don’t control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

0/4

Illustrated by Dmitry Burmak

Standard
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Alibou, Ancient Witness (Commander 2021 #7)

Alibou, Ancient Witness {3}{R}{W}

Legendary Artifact Creature — Golem

Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.

4/5

Watermark: Lorehold

Illustrated by Matt Stewart

Standard
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Alrund, God of the Cosmos // Hakka, Whispering Raven (Kaldheim #40)
Alrund, God of the Cosmos // Hakka, Whispering Raven (Kaldheim #40)

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

Alrund’s raven soars between realms; no secret is beyond his grasp.

2/3

Illustrated by Kieran Yanner

Standard
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A-Mentor's Guidance (Strixhaven: School of Mages #A-46)

A-Mentor's Guidance {1}{U}

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

Illustrated by Brian Valeza

Standard
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A-Moon-Circuit Hacker (Kamigawa: Neon Dynasty #A-67)

A-Moon-Circuit Hacker {1}{U}

Enchantment Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered this turn.

2/1

Illustrated by Tia Masic

Standard
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Anchor to Reality (Kamigawa: Neon Dynasty #45)

Anchor to Reality {2}{U}{U}

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent’s mana value, scry 2.

The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.

DailyMTG Story Spotlight

Illustrated by Alix Branwyn

Standard
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Anchor to the Aether (Magic Origins #44)

Anchor to the Aether {2}{U}

Sorcery

Put target creature on top of its owner’s library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Illustrated by Zoltan Boros

Standard
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Anticognition (Zendikar Rising #45)

Anticognition {1}{U}

Instant

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

“I think not.”
—Flekon the Mindcensor

Illustrated by Igor Kieryluk

Standard
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Aqueous Form (Commander Legends #56)

Aqueous Form {U}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Illustrated by Slawomir Maniak

Standard
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Aragorn, the Uniter (The Lord of the Rings: Tales of Middle-earth #192)

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

Illustrated by Javier Charro

Standard
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Archive Dragon (Wilds of Eldraine #41)

Archive Dragon {4}{U}{U}

Creature — Dragon Wizard

Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Archive Dragon enters, scry 2.

“Fascinating. It says here that dragons cannot read.”

4/6

Illustrated by Tyler Walpole

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Artificer's Assistant (Dominaria #44)

Artificer's Assistant {U}

Creature — Bird

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

1/1

Illustrated by Chris Seaman

Standard
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Artisan's Sorrow (Theros #151)

Artisan's Sorrow {3}{G}

Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Some seers read bones or entrails. Others just like to break things.

Illustrated by Jung Park

Standard
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