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1 – 20 of 483 cards where it’s legal in Duel Commander and the card types include “sorcery” and the mana value > 5

Absorb Vis (Conspiracy: Take the Crown #126)

Absorb Vis {6}{B}

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Brandon Kitkouski

Standard
Alchemy
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Advice from the Fae (Shadowmoor #28)

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery

({2/U} can be paid with any two mana or with {U}. This card’s mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illustrated by Chippy

Standard
Alchemy
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Akroma's Vengeance (Commander 2020 #74)

Akroma's Vengeance {4}{W}{W}

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)

“Many must die for the one who should not have perished.”

Illustrated by Aleksi Briclot

Standard
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All Is Dust (Commander Masters #800)

All Is Dust {7}

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

“The emergence of the Eldrazi isn’t necessarily a bad thing, as long as you’ve already lived a fulfilling and complete life without regrets.”
—Javad Nasrin, Ondu relic hunter

Illustrated by Jason Felix

Standard
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Alpha Brawl (Dark Ascension #82)

Alpha Brawl {6}{R}{R}

Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Being an alpha means proving it every full moon.

Illustrated by Randy Gallegos

Standard
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Alrund's Epiphany (Kaldheim #41)

Alrund's Epiphany {5}{U}{U}

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund’s Epiphany.

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
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Modern
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Amethyst Dragon // Explosive Crystal (Commander Legends: Battle for Baldur's Gate #160)

Amethyst Dragon {4}{R}{R}

Creature — Dragon

Flying, haste

“At least it’s a beautiful way to die.”
—Erinis, gloom stalker

4/4

Explosive Crystal {4}{R}

Sorcery — Adventure

Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Piotr Dura

Standard
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Aminatou's Augury (Commander Masters #73)

Aminatou's Augury {6}{U}{U}

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Illustrated by Seb McKinnon

Standard
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Amnesia (Masters Edition #29)

Amnesia {3}{U}{U}{U}

Sorcery

Target player reveals their hand and discards all nonland cards.

“When one has witnessed the unspeakable, ‘tis sometimes better to forget.”
—Vervamon the Elder

Illustrated by Mark Poole

Standard
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Ancestral Tribute (Odyssey #2)

Ancestral Tribute {5}{W}{W}

Sorcery

You gain 2 life for each card in your graveyard.

Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Edward P. Beard, Jr.

Standard
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Apex of Power (Forgotten Realms Commander #114)

Apex of Power {7}{R}{R}{R}

Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

“As I desire, so it shall be.”
—Nicol Bolas

Illustrated by Svetlin Velinov

Standard
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Approach of the Second Sun (Amonkhet #4)

Approach of the Second Sun {6}{W}

Sorcery

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

Illustrated by Noah Bradley

Standard
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Arcane Endeavor (Forgotten Realms Commander #14)

Arcane Endeavor {5}{U}{U}

Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Late at night, when dreams touch a studious mind, bouts of inspiration strike.

Illustrated by Justyna Dura

Standard
Alchemy
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Modern
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Archangel's Light (Dark Ascension #1)

Archangel's Light {7}{W}

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

“This is the light of Avacyn. Even in her absence she offers us hope.”
—Radulf, priest of Avacyn

Illustrated by Volkan Baǵa

Standard
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Armed // Dangerous (Dragon's Maze #122)

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Gruul

Illustrated by David Palumbo

Standard
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Army of the Damned (New Capenna Commander #242)

Army of the Damned {5}{B}{B}{B}

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Illustrated by Ryan Pancoast

Standard
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Modern
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Assassin's Strike (Jumpstart #200)

Assassin's Strike {4}{B}{B}

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Illustrated by Chase Stone

Standard
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Austere Command (Murders at Karlov Manor Commander #56)

Austere Command {4}{W}{W}

Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Illustrated by Anna Steinbauer

Standard
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Modern
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Bad Deal (Core Set 2021 #89)

Bad Deal {4}{B}{B}

Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

There are still places where a smile and a handshake are all you need to seal a deal.

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Beacon of Tomorrows (Duel Decks: Mind vs. Might #2)

Beacon of Tomorrows {6}{U}{U}

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner’s library.

To look into its light is to meet the gaze of history.

Illustrated by Jeremy Jarvis

Standard
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