All Is Dust (Ultimate Masters #1)

All Is Dust {7}

Kindred Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

“The emergence of the Eldrazi isn’t necessarily a bad thing, as long as you’ve already lived a fulfilling and complete life without regrets.”
—Javad Nasrin, Ondu relic hunter

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for All Is Dust:
  • Tokens may have one or more colors. The effect that creates a token states what color it is or whether it's colorless. (2010-06-15)
  • Lands have no mana cost, so they are colorless unless an effect states otherwise. (2010-06-15)
  • All permanents with one or more colors are sacrificed at the same time. (2010-06-15)
  • All Is Dust doesn't destroy permanents. Rather, it causes them to be sacrificed. Regeneration, umbra armor, and indestructible can't save permanents from All Is Dust. (2013-07-01)
  • A land card that produces colored mana, even a land with a basic land type, normally has no color. (2018-12-07)
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card. (2024-06-07)
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield. (2024-06-07)
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone. (2024-06-07)