17621 – 17640 of 18,222 cards where the mana cost is greater than or equal to {2} or the text includes “{2}”

Wayfaring Giant (Invasion #44)

Wayfaring Giant {5}{W}

Creature — Giant

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Its stature and stride increase with each step it takes.

1/3

Illustrated by Christopher Moeller

Standard
Alchemy
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Waylay (Urza's Saga #56)

Waylay {2}{W}

Instant

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

“You reek of corruption,” spat the knight. “Why are you even here?”

Illustrated by Greg Staples

Standard
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Waylaying Pirates (The Lost Caverns of Ixalan #85)

Waylaying Pirates {3}{U}

Creature — Human Pirate

When Waylaying Pirates enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

“The only drink in your future is seawater.”

3/3

Illustrated by Zoltan Boros

Standard
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Way of the Thief (Gatecrash #56)

Way of the Thief {3}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature can’t be blocked as long as you control a Gate.

A true shortcut isn’t a way other people don’t know; it’s a way other people can’t go.

Illustrated by Igor Kieryluk

Standard
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Wayta, Trainer Prodigy (The Lost Caverns of Ixalan Commander #7)

Wayta, Trainer Prodigy {R}{G}{W}

Legendary Creature — Human Warrior

Haste

{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

1/5

Illustrated by Magali Villeneuve

Standard
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Wayward Angel (Odyssey #57)

Wayward Angel {4}{W}{W}

Creature — Angel Horror

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has “At the beginning of your upkeep, sacrifice a creature.”

4/4

Illustrated by Mark Tedin

Standard
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Wayward Giant (Kaladesh #139)

Wayward Giant {4}{R}

Creature — Giant

Menace

“The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed.”
—Sram, senior edificer

4/5

Illustrated by Filip Burburan

Standard
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Wayward Soul (Tempest Remastered #78)

Wayward Soul {2}{U}{U}

Creature — Spirit

Flying

{U}: Put Wayward Soul on top of its owner’s library.

“No home, no heart, no hope.”
—Stronghold graffito

3/2

Illustrated by M. W. Kaluta & DiTerlizzi

Standard
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Wayward Swordtooth (The Lost Caverns of Ixalan Commander #263)

Wayward Swordtooth {2}{G}

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

5/5

Illustrated by Chris Rahn

Standard
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Weakstone (Masters Edition IV #239)

Weakstone {4}

Artifact

Attacking creatures get -1/-0.

During the brothers’ childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

Illustrated by Justin Hampton

Part of the Reserved List

Standard
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Weaponcraft Enthusiast (Kaladesh #105)

Weaponcraft Enthusiast {2}{B}

Creature — Aetherborn Artificer

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

“No, I don’t believe they have the proper permits for those, but I’m not going to be the one to ask.”
—Caru, Consulate warden

0/1

Illustrated by Mike Bierek

Standard
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Weaponize the Monsters (Ikoria: Lair of Behemoths #140)

Weaponize the Monsters {R}

Enchantment

{2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.

Revenge is a path inevitably walked alone.

Illustrated by Magali Villeneuve

Standard
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Weapon Rack (Throne of Eldraine #236)

Weapon Rack {4}

Artifact

Weapon Rack enters with three +1/+1 counters on it.

{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.

No weapon stays on the rack for long in the Burning Yard.

Illustrated by Joe Slucher

Standard
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Weary Prisoner // Wrathful Jailbreaker (Innistrad: Crimson Vow #184)
Weary Prisoner // Wrathful Jailbreaker (Innistrad: Crimson Vow #184)

Weary Prisoner {3}{R}

Creature — Human Werewolf

Defender

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“Your guard attacked me. He got what was coming to him.”

2/6

Wrathful Jailbreaker

Color Indicator: Red Creature — Werewolf

Wrathful Jailbreaker attacks each combat if able.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

“And now I’m coming for you!”

6/6

Illustrated by Jason Rainville

Standard
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Weathered Bodyguards (Time Spiral #46)

Weathered Bodyguards {5}{W}

Creature — Human Soldier

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

2/5

Illustrated by Wayne Reynolds

Standard
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Weathered Runestone (Kaldheim #247)

Weathered Runestone {2}

Artifact

Nonland permanent cards in graveyards and libraries can’t enter the battlefield.

Players can’t cast spells from graveyards or libraries.

Illustrated by Dan Murayama Scott

Standard
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Weathered Sentinels (New Capenna Commander #85)

Weathered Sentinels {3}

Artifact Creature — Wall

Defender, vigilance, reach, trample

Weathered Sentinels can attack players who attacked you during their last turn as though it didn’t have defender.

Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

2/5

Illustrated by Jakub Kasper

Standard
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Weatherlight (Neon Dynasty Commander #165)

Weatherlight {4}

Legendary Artifact — Vehicle

Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3

4/5

Illustrated by Jaime Jones

Standard
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Weatherlight Compleated (Dominaria United #242)

Weatherlight Compleated {2}

Legendary Artifact — Vehicle

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it’s a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn’t, scry 1.

5/5

Illustrated by Adam Paquette

Standard
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Weatherseed Faeries (Urza's Legacy #48)

Weatherseed Faeries {2}{U}

Creature — Faerie

Flying, protection from red

Two days after the forge was completed, the faeries were immune to its flames.

2/1

Illustrated by Don Hazeltine

Standard
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