16861 – 16880 of 16,931 cards where the mana value <= 3

Zameck Guildmage (Gatecrash #209)

Zameck Guildmage {G}{U}

Creature — Elf Wizard

{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

Watermark: Simic

Illustrated by Chase Stone

Standard
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Zap (Invasion #180)

Zap {2}{R}

Instant

Zap deals 1 damage to any target.

Draw a card.

“All this time I thought Squee was useless,” chuckled Sisay. “Who knew he’d be such a good shot?”

Illustrated by John Matson

Standard
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Zealot il-Vec (Time Spiral #47)

Zealot il-Vec {2}{W}

Creature — Human Rebel

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn’t blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

1/1

Illustrated by Chippy

Standard
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Zealot's Conviction (Phyrexia: All Will Be One #39)

Zealot's Conviction {W}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Illustrated by Filip Burburan

Standard
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Zealous Guardian (Shadowmoor #157)

Zealous Guardian {W/U}

Creature — Kithkin Soldier

Flash

Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.

1/1

Illustrated by Steven Belledin

Standard
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Zealous Inquisitor (Ninth Edition #57)

Zealous Inquisitor {2}{W}

Creature — Human Cleric

{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

2/2

Illustrated by Wayne England

Standard
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Zealous Persecution (Eternal Masters #213)

Zealous Persecution {W}{B}

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

“Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder.”
—Knight-Captain Wyhorn

Illustrated by Christopher Moeller

Standard
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Zealous Strike (Conspiracy: Take the Crown #101)

Zealous Strike {1}{W}

Instant

Target creature gets +2/+2 and gains first strike until end of turn.

“Cower, fiend. The night is yours no longer.”

Illustrated by Bud Cook

Standard
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Zektar Shrine Expedition (Zendikar #155)

Zektar Shrine Expedition {1}{R}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Illustrated by Justin Sweet

Standard
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Zellix, Sanity Flayer (Commander Legends: Battle for Baldur's Gate #652)

Zellix, Sanity Flayer {2}{U}

Legendary Creature — Horror

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

{1}, {T}: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

2/3

Illustrated by Slawomir Maniak

Standard
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Zelyon Sword (Fallen Empires #91)

Zelyon Sword {3}

Artifact

You may choose not to untap Zelyon Sword during your untap step.

{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

No sheath shall hold what finds its home in flesh.

Illustrated by Scott Kirschner

Part of the Reserved List

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Zenith Chronicler (Phyrexia: All Will Be One #246)

Zenith Chronicler {2}

Artifact Creature — Phyrexian Construct

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.

3/1

Illustrated by Johann Bodin

Standard
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Zephyr Boots (Strixhaven: School of Mages #261)

Zephyr Boots {1}

Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by YW Tang

Standard
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Zephyr Charge (Core Set 2020 #82)

Zephyr Charge {1}{U}

Enchantment

{1}{U}: Target creature gains flying until end of turn.

“The knights charged forward on wings of wind, and the necromancer’s horde roared in helpless rage.”
—Krinnea, Siege of the Bone Spire

Illustrated by Steve Prescott

Standard
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Zephyr Falcon (Fifth Edition #137)

Zephyr Falcon {1}{U}

Creature — Bird

Flying, vigilance

Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.

1/1

Illustrated by Heather Hudson

Standard
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Zephyr Gull (Arena New Player Experience Cards #23)

Zephyr Gull {U}

Creature — Bird

Flying

1/1

Illustrated by Antonio José Manzanedo

Standard
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Zephyr Net (Lorwyn #98)

Zephyr Net {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Illustrated by Heather Hudson

Standard
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Zephyr Scribe (Dragons of Tarkir #85)

Zephyr Scribe {2}{U}

Creature — Human Monk

{U}, {T}: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

“Ojutai’s rule has allowed Tarkir’s monks to learn from the truly enlightened.”
—Sarkhan Vol

2/1

Watermark: Ojutai

Illustrated by Lius Lasahido

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Zephyr Sentinel (The Brothers' War #74)

Zephyr Sentinel {1}{U}

Creature — Human Soldier

Flash

Flying

When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner’s hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

2/1

Illustrated by Inkognit

Standard
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Zephyr Sprite (Magic 2010 #82)

Zephyr Sprite {U}

Creature — Faerie

Flying

“I’ve never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two.”

1/1

Illustrated by Kev Walker

Standard
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