Zephyr Charge {1}{U}

Enchantment

{1}{U}: Target creature gains flying until end of turn.

“The knights charged forward on wings of wind, and the necromancer’s horde roared in helpless rage.”
—Krinnea, Siege of the Bone Spire

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny