Zephyr Charge {1}{U}
Enchantment
{1}{U}: Target creature gains flying until end of turn.
“The knights charged forward on wings of wind, and the necromancer’s horde roared in helpless rage.”
—Krinnea, Siege of the Bone Spire
Illustrated by Steve Prescott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal