Zephyr Charge (Magic 2014 #82)

Zephyr Charge {1}{U}

Enchantment

{1}{U}: Target creature gains flying until end of turn.

“All armies prefer high ground to low and sunny places to dark.”
—Sun Tzu, Art of War, trans. Giles

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny