Zephyr Charge {1}{U}
Enchantment
{1}{U}: Target creature gains flying until end of turn.
“All armies prefer high ground to low and sunny places to dark.”
—Sun Tzu, Art of War, trans. Giles
Illustrated by Steve Prescott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal