101 – 120 of 143 cards where the set is “jud”

Riftstone Portal (Judgment #143)

Riftstone Portal

Land

{T}: Add {C}.

As long as Riftstone Portal is in your graveyard, lands you control have “{T}: Add {G} or {W}.”

Illustrated by Don Hazeltine

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Scalpelexis (Judgment #50)

Scalpelexis {4}{U}

Creature — Beast

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1/5

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
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Modern
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Seedtime (Judgment #130)

Seedtime {1}{G}

Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

The hippo grows wings to fight the condor.
—Nantuko teaching

Illustrated by Rebecca Guay

Standard
Alchemy
Pioneer
Explorer
Modern
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Selfless Exorcist (Judgment #21)

Selfless Exorcist {3}{W}{W}

Creature — Human Cleric

{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.

3/4

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
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Modern
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Serene Sunset (Judgment #131)

Serene Sunset {X}{G}

Instant

Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.

Illustrated by David Martin

Standard
Alchemy
Pioneer
Explorer
Modern
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Shaman's Trance (Judgment #98)

Shaman's Trance {2}{R}

Instant

Other players can’t play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players’ graveyards this turn as though those cards were in your graveyard.

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Brawl
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Shieldmage Advocate (Judgment #22)

Shieldmage Advocate {2}{W}

Creature — Human Cleric

{T}: Return target card from an opponent’s graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

“Our unity conquers all fears.”

1/3

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Silver Seraph (Judgment #23)

Silver Seraph {5}{W}{W}{W}

Creature — Angel

Flying

Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

A symbol of hope for hopeless times.

6/6

Illustrated by Matthew D. Wilson

Standard
Alchemy
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Modern
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Solitary Confinement (Judgment #24)

Solitary Confinement {2}{W}

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can’t be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Illustrated by Scott M. Fischer

Standard
Alchemy
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Explorer
Modern
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Brawl
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Timeless
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Soulcatchers' Aerie (Judgment #25)

Soulcatchers' Aerie {1}{W}

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers’ Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers’ Aerie.

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Soulgorger Orgg (Judgment #99)

Soulgorger Orgg {3}{R}{R}

Creature — Nightmare Orgg

Trample

When Soulgorger Orgg enters the battlefield, you lose all but 1 life.

When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.

6/6

Illustrated by John Matson

Standard
Alchemy
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Modern
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Spellgorger Barbarian (Judgment #100)

Spellgorger Barbarian {3}{R}

Creature — Human Nightmare Barbarian

When Spellgorger Barbarian enters the battlefield, discard a card at random.

When Spellgorger Barbarian leaves the battlefield, draw a card.

The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.

3/1

Illustrated by Mark Romanoski

Standard
Alchemy
Pioneer
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Modern
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Spelljack (Judgment #51)

Spelljack {3}{U}{U}{U}

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)

Illustrated by Pete Venters

Standard
Alchemy
Pioneer
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Modern
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Spirit Cairn (Judgment #26)

Spirit Cairn {2}{W}

Enchantment

Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

It marks the border between here and hereafter.

Illustrated by Gary Ruddell

Standard
Alchemy
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Modern
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Spurnmage Advocate (Judgment #27)

Spurnmage Advocate {W}

Creature — Human Nomad

{T}: Return two target cards from an opponent’s graveyard to their hand. Destroy target attacking creature.

“Our unity humbles our foes.”

1/1

Illustrated by Ron Spears

Standard
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Pioneer
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Modern
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Stitch Together (Judgment #72)

Stitch Together {B}{B}

Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Illustrated by Arnie Swekel

Standard
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Sudden Strength (Judgment #132)

Sudden Strength {3}{G}

Instant

Target creature gets +3/+3 until end of turn.

Draw a card.

The Mirari’s magic transformed the Krosan Forest—and its inhabitants.

Illustrated by Alan Pollack

Standard
Alchemy
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Suntail Hawk (Judgment #28)

Suntail Hawk {W}

Creature — Bird

Flying

“Our forebears once flew like this—carefree, needing nothing but a warm nest and a full belly. Our intellect may be more burden than blessing.”
—Commander Eesha

1/1

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
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Sutured Ghoul (Judgment #73)

Sutured Ghoul {4}{B}{B}{B}

Creature — Zombie

Trample

As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.

Sutured Ghoul’s power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

*/*

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Swelter (Judgment #101)

Swelter {3}{R}

Sorcery

Swelter deals 2 damage to each of two target creatures.

No circle has a beginning, but many have foreseeable ends.

Illustrated by Ben Thompson

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
Commander
Pauper
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Penny