10681 – 10700 of 11,512 cards where the card is available on Arena

Unlicensed Hearse (Streets of New Capenna #246)

Unlicensed Hearse {2}

Artifact — Vehicle

{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse’s power and toughness are each equal to the number of cards exiled with it.

Crew 2

*/*

Illustrated by Chris Seaman

Standard
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Unlikely Aid (Ikoria: Lair of Behemoths #103)

Unlikely Aid {1}{B}

Instant

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I appreciate you not letting me fall to my death in the acid bogs. Now, can you let me down?”

Illustrated by Randy Vargas

Standard
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Unlucky Drop (The Lost Caverns of Ixalan #82)

Unlucky Drop {3}{U}

Instant

Target artifact or creature’s owner puts it on the top or bottom of their library.

“First rule down here is the same as it is on the water: always double-check your knots.”
—Captain Lannery Storm

Illustrated by Patrik Hell

Standard
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Unlucky Witness (Streets of New Capenna #128)

Unlucky Witness {R}

Creature — Human Citizen

When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.

The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.

1/1

Illustrated by Tyler Walpole

Standard
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Unmoored Ego (Guilds of Ravnica #212)

Unmoored Ego {1}{U}{B}

Sorcery

Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

A well-chosen word can restore a mind or snap its tethers.

Watermark: Dimir

Illustrated by Volkan Baǵa

Standard
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Unnatural Growth (Innistrad: Midnight Hunt #206)

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.

Illustrated by Svetlin Velinov

Standard
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Unnatural Moonrise (Innistrad: Midnight Hunt #247)

Unnatural Moonrise {R}{G}

Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and “Whenever this creature deals combat damage to a player, draw a card.”

Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

DailyMTG Story Spotlight

Illustrated by Ryan Pancoast

Standard
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Unnatural Restoration (Phyrexia: All Will Be One #191)

Unnatural Restoration {1}{G}

Sorcery

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“If you don’t reassemble me immediately, the Mother of Machines will notice my absence, and this entire layer will face her wrath!”

Illustrated by Jeremy Wilson

Standard
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Unnerving Grasp (Duskmourn: House of Horror #80)

Unnerving Grasp {2}{U}

Sorcery

Return up to one target nonland permanent to its owner’s hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

Illustrated by Jeremy Wilson

Standard
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Unpredictable Cyclone (Ikoria: Lair of Behemoths #139)

Unpredictable Cyclone {3}{R}{R}

Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren’t cast this way on the bottom of your library in a random order.

Cycling {2} ({2}, Discard this card: Draw a card.)

Illustrated by Noah Bradley

Standard
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Unquenchable Thirst (Amonkhet Remastered #86)

Unquenchable Thirst {1}{U}

Enchantment — Aura

Enchant creature

When Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Jeremy Wilson

Standard
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Unruly Catapult (Wilds of Eldraine #156)

Unruly Catapult {2}{R}

Artifact Creature — Construct

Defender

{T}: Unruly Catapult deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Unruly Catapult.

An autonomous, self-loading catapult had seemed like such a good idea.

0/4

Illustrated by Vincent Christiaens

Standard
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Unruly Mob (Innistrad: Midnight Hunt #40)

Unruly Mob {1}{W}

Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

“We survived the Travails! Killer angels! Horrors from beyond the moon! Now some big werewolves think they can scare us? Let ‘em try.”

1/1

Illustrated by Ryan Pancoast

Standard
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Unscrupulous Agent (Murders at Karlov Manor #109)

Unscrupulous Agent {1}{B}

Creature — Elf Detective

When Unscrupulous Agent enters, target opponent exiles a card from their hand.

Obtaining evidence through the “proper” channels can take weeks of paperwork. Sometimes justice just can’t wait.

1/1

Illustrated by Michal Ivan

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Unscrupulous Contractor (Outlaws of Thunder Junction #112)

Unscrupulous Contractor {2}{B}

Creature — Human Assassin

When Unscrupulous Contractor enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.

Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2

Illustrated by Mila Pesic

Standard
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Unseal the Necropolis (March of the Machine #128)

Unseal the Necropolis {2}{B}

Instant

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

On Amonkhet, Phyrexia found a ready-made army of horrors waiting for a new master.

Illustrated by Isis

Standard
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Unsettling Twins (Duskmourn: House of Horror #38)

Unsettling Twins {3}{W}

Creature — Human

When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

“Come play with us.”

2/2

Illustrated by Lauren K. Cannon

Standard
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Unstable Amulet (Modern Horizons 3 #142)

Unstable Amulet {1}{R}

Artifact

When Unstable Amulet enters, you get {E}{E} (two energy counters).

Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent.

{T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.

Illustrated by José Parodi

Standard
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Unstable Glyphbridge // Sandswirl Wanderglyph (The Lost Caverns of Ixalan #41)
Unstable Glyphbridge // Sandswirl Wanderglyph (The Lost Caverns of Ixalan #41)

Unstable Glyphbridge {3}{W}{W}

Artifact

When Unstable Glyphbridge enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.

Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Sandswirl Wanderglyph

Color Indicator: White Artifact Creature — Golem

Flying

Whenever an opponent casts a spell during their turn, they can’t attack you or planeswalkers you control this turn.

Each opponent who attacked you or a planeswalker you control this turn can’t cast spells.

5/3

Illustrated by Bastien Grivet

Standard
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Unstable Obelisk (Jumpstart #489)

Unstable Obelisk {3}

Artifact

{T}: Add {C}.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

Illustrated by William Wu

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