Amuleto Instabile {1}{R}
Artefatto
Quando l'Amuleto Instabile entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
Ogniqualvolta lanci una magia da una zona diversa dalla tua mano, l'Amuleto Instabile infligge 1 danno a ogni avversario.
{T}, Paga {E}{E}: Esilia la prima carta del tuo grimorio. Puoi giocarla finché non esili un'altra carta con l'Amuleto Instabile.
Illustrated by José Parodi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Amuleto Instabile:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. (2024-06-07)
- You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-06-07)
- If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. (2024-06-07)