Unstable Amulet (Modern Horizons 3 #142)

不安定な護符 {1}{R}

アーティファクト

不安定な護符が戦場に出たとき、{E}{E} (エネルギー・カウンター2個)を得る。

あなたがあなたの手札以外から呪文1つを唱えるたび、不安定な護符は各対戦相手にそれぞれ1点のダメージを与える。

{T}, {E}{E}を支払う:あなたのライブラリーの一番上にあるカード1枚を追放する。不安定な護符によってそれでないカード1枚を追放するまで、あなたはそれをプレイしてもよい。

Illustrated by José Parodi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 不安定な護符:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. (2024-06-07)
  • You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-06-07)
  • If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. (2024-06-07)