Amuleto inestable {1}{R}
Artefacto
Cuando el Amuleto inestable entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Siempre que lances un hechizo desde cualquier parte excepto desde tu mano, el Amuleto inestable hace 1 punto de daño a cada oponente.
{T}, pagar {E}{E}: Exilia la primera carta de tu biblioteca. Puedes jugarla hasta que exilies otra carta con el Amuleto inestable.
Illustrated by José Parodi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Amuleto inestable:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. (2024-06-07)
- You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-06-07)
- If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. (2024-06-07)