Unstable Amulet (Modern Horizons 3 #142)

Instabiles Amulett {1}{R}

Artefakt

Wenn das Instabile Amulett ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).

Immer wenn du einen Zauberspruch von irgendwoher außer aus deiner Hand wirkst, fügt das Instabile Amulett jedem Gegner 1 Schadenspunkt zu.

{T}, bezahle {E}{E}: Schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst sie spielen, bis eine andere Karte vom Instabilen Amulett ins Exil geschickt wird.

Illustrated by José Parodi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Instabiles Amulett:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. (2024-06-07)
  • You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-06-07)
  • If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled. (2024-06-07)