81 – 100 of 324 cards where the cards are Story Spotlights

Eerie Interference (Wilds of Eldraine #12)

Eerie Interference {2}{W}

Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Ranks of sleeping Ardenvale knights filled Eriette’s throne room, ready to defend their witch-queen with unthinking devotion.

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Illustrated by Néstor Ossandón Leal

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Eiganjo Uprising (Kamigawa: Neon Dynasty #217)

Eiganjo Uprising {X}{R}{W}

Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Two different visions of freedom clashed at the gates of the Imperial Palace.

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Illustrated by Johan Grenier

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Elspeth's Smite (March of the Machine #13)

Elspeth's Smite {W}

Instant

Elspeth’s Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Elesh Norn screamed as the light pierced her. Her nightmare had become flesh.

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Illustrated by Livia Prima

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Emergence Zone (War of the Spark #245)

Emergence Zone

Land

{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

The Planar Bridge opened over the Chamber of the Guildpact, reducing the symbol of Ravnica’s endurance to rubble.

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Illustrated by Jonas De Ro

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Emergency Powers (Ravnica Allegiance #169)

Emergency Powers {5}{W}{U}

Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Watermark: Planeswalker

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Illustrated by Chris Rallis

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End the Festivities (Innistrad: Crimson Vow #155)

End the Festivities {R}

Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.

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Illustrated by Chris Rallis

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Enter the Enigma (Duskmourn: House of Horror #52)

Enter the Enigma {U}

Sorcery

Target creature can’t be blocked this turn.

Draw a card.

Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.

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Illustrated by Chris Rallis

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Enter the God-Eternals (War of the Spark #196)

Enter the God-Eternals {2}{U}{U}{B}

Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

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Illustrated by Daniel Ljunggren

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Epic Confrontation (The Brothers' War #176)

Epic Confrontation {1}{G}

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)

“You’ve let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?”
—Mishra, to Urza

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Illustrated by Lucas Graciano

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Ertai's Scorn (Dominaria United #48)

Ertai's Scorn {1}{U}{U}

Instant

This spell costs {U} less to cast if an opponent cast two or more spells this turn.

Counter target spell.

“You’re not so special, Karn. Anything that has been assembled can be disassembled.”

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Illustrated by Alex Negrea

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Ethereal Absolution (Ravnica Allegiance #170)

Ethereal Absolution {4}{W}{B}

Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

{2}{W}{B}: Exile target card from an opponent’s graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

“Time to let the dead be dead.”
—Kaya, to Teysa

Watermark: Planeswalker

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Illustrated by Eric Deschamps

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Explosive Entry (Kamigawa: Neon Dynasty #139)

Explosive Entry {1}{R}

Sorcery

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Kaito and Tamiyo charged headlong into Jin-Gitaxias’s secret lab, unaware that the praetor was eagerly awaiting their arrival.

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Illustrated by Marta Nael

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Explosive Welcome (Strixhaven: School of Mages #100)

Explosive Welcome {7}{R}

Instant

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.

Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts.

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Illustrated by Mathias Kollros

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Expose the Culprit (Murders at Karlov Manor #124)

Expose the Culprit {1}{R}

Instant

Choose one or both —

• Turn target face-down creature face up.

• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it’s a creature card.)

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Illustrated by Ryan Valle

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Extinguish the Light (Dominaria United #94)

Extinguish the Light {2}{B}{B}

Instant

Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.

Jaya did not want to die, but of all the things to die for, Dominaria felt right.

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Illustrated by Ekaterina Burmak

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Extraordinary Journey (Wilds of Eldraine #48)

Extraordinary Journey {X}{X}{U}{U}

Enchantment

When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

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Illustrated by Volkan Baǵa

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Extus, Oriq Overlord // Awaken the Blood Avatar (Strixhaven: School of Mages #149)
Extus, Oriq Overlord // Awaken the Blood Avatar (Strixhaven: School of Mages #149)

Extus, Oriq Overlord {1}{W}{B}{B}

Legendary Creature — Human Warlock

Double strike

Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

“Join me for the dawn of a new age.”

2/4

Awaken the Blood Avatar {6}{B}{R}

Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.

Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and “Whenever this creature attacks, it deals 3 damage to each opponent.”

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Illustrated by Chase Stone & Kekai Kotaki

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Fae Flight (Murders at Karlov Manor #56)

Fae Flight {1}{U}

Enchantment — Aura

Flash

Enchant creature

When Fae Flight enters, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.

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Illustrated by Durion

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Fallaji Dragon Engine (The Brothers' War #159)

Fallaji Dragon Engine {8}

Artifact Creature — Dragon

Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

{2}: Fallaji Dragon Engine gets +1/+0 until end of turn.

5/5

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Illustrated by Filip Burburan

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Fall of the Impostor (Kaldheim #208)

Fall of the Impostor {1}{G}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

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Illustrated by Eric Deschamps

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