Enter the Enigma (Duskmourn: House of Horror #52)

Enter the Enigma {U}

Sorcery

Target creature can’t be blocked this turn.

Draw a card.

Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.

DailyMTG Story Spotlight

Illustrated by Chris Rallis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Enter the Enigma:
  • If the target creature is an illegal target when Enter the Enigma tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card. (2024-09-20)