6081 – 6100 of 6,202 cards where the text includes “{w}” or the mana cost is greater than or equal to {W}

Wild Griffin (Conspiracy: Take the Crown #99)

Wild Griffin {2}{W}

Creature — Griffin

Flying

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.

2/2

Illustrated by Matt Cavotta

Standard
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Wild Research (Apocalypse #72)

Wild Research {2}{R}

Enchantment

{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Illustrated by Gary Ruddell

Standard
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Wilfred Mott (Doctor Who #32)

Wilfred Mott {3}{W}

Legendary Creature — Human Soldier

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/4

Illustrated by John Di Giovanni

Standard
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Will of the All-Hunter (Ikoria: Lair of Behemoths #38)

Will of the All-Hunter {1}{W}

Instant

Target creature gets +2/+2 until end of turn. If it’s blocking, instead put two +1/+1 counters on it.

Cycling {2} ({2}, Discard this card: Draw a card.)

“It’s Snapdax. You’d have a better chance of breaching a wall with a slice of bread.”
—Krek, daysquad captain

Illustrated by Viktor Titov

Standard
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Will, Scion of Peace (Wilds of Eldraine #218)

Will, Scion of Peace {1}{W}{U}

Legendary Creature — Human Wizard

Vigilance

{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

“It’s easy to cry ‘For glory!’ and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses.”

2/4

Watermark: Desparked

Illustrated by Ryan Pancoast

Standard
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Windborne Charge (Conspiracy: Take the Crown #100)

Windborne Charge {2}{W}{W}

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Illustrated by Ryan Pancoast

Standard
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
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Windbrisk Heights (The Lost Caverns of Ixalan Commander #370)

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Illustrated by Omar Rayyan

Standard
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Windbrisk Raptor (Shadowmoor #26)

Windbrisk Raptor {5}{W}{W}

Creature — Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

5/7

Illustrated by Omar Rayyan

Standard
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Windreaver (Duel Decks: Venser vs. Koth #19)

Windreaver {3}{W}{U}

Creature — Elemental

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver’s power and toughness until end of turn.

{U}: Return Windreaver to its owner’s hand.

1/3

Illustrated by Aleksi Briclot

Standard
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Wind-Scarred Crag (March of the Machine #276)

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.

Serra was a symbol of hope to Dominaria, so Norn defiled her temples with monuments to Phyrexia.

Illustrated by Roman Kuteynikov

Standard
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Windshaper Planetar (Commander Legends: Battle for Baldur's Gate #50)

Windshaper Planetar {4}{W}

Creature — Angel

Flash

Flying

When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can’t attack its controller or their permanents.)

4/4

Illustrated by Ben Hill

Standard
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Winds of Abandon (Modern Horizons #37)

Winds of Abandon {1}{W}

Sorcery

Exile target creature you don’t control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Illustrated by Noah Bradley

Standard
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Winds of Rath (Murders at Karlov Manor Commander #93)

Winds of Rath {3}{W}{W}

Sorcery

Destroy all creatures that aren’t enchanted. They can’t be regenerated.

“There shall be a vast shout and then a vaster silence.”
—Oracle en-Vec

Illustrated by Drew Tucker

Standard
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Windwright Mage (Shards of Alara #208)

Windwright Mage {W}{U}{B}

Artifact Creature — Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

She knows the names and secrets of each of Esper’s twenty-three winds.

2/2

Illustrated by Chippy

Standard
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Wingbeat Warrior (Legions #29)

Wingbeat Warrior {2}{W}

Creature — Bird Soldier Warrior

Flying

Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

2/1

Illustrated by Kev Walker

Standard
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Winged Shepherd (Amonkhet #39)

Winged Shepherd {5}{W}

Creature — Angel

Flying, vigilance

Cycling {W} ({W}, Discard this card: Draw a card.)

“When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer.”
The Accounting of Hours

3/3

Illustrated by Chris Rahn

Standard
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Wing It (Modern Horizons 3 #48)

Wing It {1}{W}

Instant

Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.

After a moment’s confusion, the otter splashed through clouds and gamboled in the wind, delighting in its newfound freedom.

Illustrated by Christina Kraus

Standard
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Wingmantle Chaplain (Dominaria United #39)

Wingmantle Chaplain {3}{W}

Creature — Human Cleric

Defender

When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

0/3

Illustrated by Miranda Meeks

Standard
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Wingmate Roc (Commander 2019 #78)

Wingmate Roc {3}{W}{W}

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

Illustrated by Mark Zug

Standard
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