21 – 40 of 143 cards where the set is “scg”

Chartooth Cougar (Scourge #84)

Chartooth Cougar {5}{R}

Creature — Cat Beast

{R}: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

Illustrated by Tony Szczudlo

Standard
Alchemy
Pioneer
Explorer
Modern
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Chill Haunting (Scourge #60)

Chill Haunting {1}{B}

Instant

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Illustrated by Brian Snõddy

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Claws of Wirewood (Scourge #114)

Claws of Wirewood {3}{G}

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.

Cycling {2} ({2}, Discard this card: Draw a card.)

They say the forest has eyes. They never mention its claws.

Illustrated by Tony Szczudlo

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Clutch of Undeath (Scourge #61)

Clutch of Undeath {3}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it’s a Zombie. Otherwise, it gets -3/-3.

The hand of death recognizes its own.

Illustrated by Greg Hildebrandt

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Coast Watcher (Scourge #30)

Coast Watcher {1}{U}

Creature — Bird Soldier

Flying, protection from green

The aven came to fear the forest’s clawing branches, but the watchers quickly renewed their courage.

1/1

Illustrated by Luca Zontini

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
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Consumptive Goo (Scourge #62)

Consumptive Goo {B}{B}

Creature — Ooze

{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Silent as fog and relentless as plague, it is wet, creeping death.

1/1

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Daru Spiritualist (Scourge #5)

Daru Spiritualist {1}{W}

Creature — Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.

1/1

Illustrated by Dave Dorman

Standard
Alchemy
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Modern
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Daru Warchief (Scourge #6)

Daru Warchief {2}{W}{W}

Creature — Human Soldier

Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.

His victories speak for him.

1/1

Illustrated by Tim Hildebrandt

Standard
Alchemy
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Modern
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Dawn Elemental (Scourge #7)

Dawn Elemental {W}{W}{W}{W}

Creature — Elemental

Flying

Prevent all damage that would be dealt to Dawn Elemental.

It was midnight on the Daru Plains, yet it seemed the sun was rising.

3/3

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Legacy
Brawl
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Day of the Dragons (Scourge #31)

Day of the Dragons {4}{U}{U}{U}

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Illustrated by Matthew D. Wilson

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Death's-Head Buzzard (Scourge #63)

Death's-Head Buzzard {1}{B}{B}

Creature — Bird

Flying

When Death’s-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Infested with vermin, ever hungering, dropping from night’s sky.

2/1

Illustrated by Marcelo Vignali

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Decree of Annihilation (Scourge #85)

Decree of Annihilation {8}{R}{R}

Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

Illustrated by John Avon

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Decree of Justice (Scourge #8)

Decree of Justice {X}{X}{2}{W}{W}

Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Illustrated by Adam Rex

Standard
Alchemy
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Explorer
Modern
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Brawl
Vintage
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Decree of Pain (Scourge #64)

Decree of Pain {6}{B}{B}

Sorcery

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Decree of Savagery (Scourge #115)

Decree of Savagery {7}{G}{G}

Instant

Put four +1/+1 counters on each creature you control.

Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)

When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Decree of Silence (Scourge #32)

Decree of Silence {6}{U}{U}

Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Illustrated by Adam Rex

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
Vintage
Timeless
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Dimensional Breach (Scourge #9)

Dimensional Breach {5}{W}{W}

Sorcery

Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player’s upkeep, that player returns one of the exiled cards they own to the battlefield.

Illustrated by Dave Dorman

Standard
Alchemy
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Modern
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Legacy
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Dispersal Shield (Scourge #33)

Dispersal Shield {1}{U}

Instant

Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.

“Maybe next time.”

Illustrated by Dave Dorman

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Divergent Growth (Scourge #116)

Divergent Growth {G}

Instant

Until end of turn, lands you control gain “{T}: Add one mana of any color.”

Nature has forgotten its own rules.

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Dragon Breath (Scourge #86)

Dragon Breath {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has haste.

{R}: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny