261 – 280 of 306 cards where the set is “mrd”

Tel-Jilad Archers (Mirrodin #131)

Tel-Jilad Archers {4}{G}

Creature — Elf Archer

Protection from artifacts; reach (This creature can block creatures with flying.)

They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.

2/4

Illustrated by Marcelo Vignali

Standard
Alchemy
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Modern
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Tel-Jilad Chosen (Mirrodin #132)

Tel-Jilad Chosen {1}{G}

Creature — Elf Warrior

Protection from artifacts

“It is my honor to keep safe Tel-Jilad’s secrets, not to know them.”

2/1

Illustrated by Matthew D. Wilson

Standard
Alchemy
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Modern
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Tel-Jilad Exile (Mirrodin #133)

Tel-Jilad Exile {3}{G}

Creature — Troll Warrior

{1}{G}: Regenerate Tel-Jilad Exile.

For his crimes, he was made to forget all the trolls’ secrets. Now he knows only that he is outcast, but not why.

2/3

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Tel-Jilad Stylus (Mirrodin #260)

Tel-Jilad Stylus {1}

Artifact

{T}: Put target permanent you own on the bottom of your library.

Etched on Tel-Jilad’s trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.

Illustrated by Darrell Riche

Standard
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Modern
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Tempest of Light (Mirrodin #28)

Tempest of Light {2}{W}

Instant

Destroy all enchantments.

“This world reeks of another’s hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop.”
—Glissa Sunseeker

Illustrated by Wayne England

Standard
Alchemy
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Temporal Cascade (Mirrodin #52)

Temporal Cascade {5}{U}{U}

Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine {2} (Choose both if you pay the entwine cost.)

Illustrated by Puddnhead

Standard
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Terror (Mirrodin #79)

Terror {1}{B}

Instant

Destroy target nonartifact, nonblack creature. It can’t be regenerated.

“A simple trap in a dark corner of the mind, and their nightmares catch up with them.”
—Geth, keeper of the Vault

Illustrated by Puddnhead

Standard
Alchemy
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Modern
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Thirst for Knowledge (Mirrodin #53)

Thirst for Knowledge {2}{U}

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

Illustrated by Ben Thompson

Standard
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Modern
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Thoughtcast (Mirrodin #54)

Thoughtcast {4}{U}

Sorcery

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.

Vedalken eyes don’t see the beauty in things. They see only what those things can teach.

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Thought Prison (Mirrodin #261)

Thought Prison {5}

Artifact

Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.

Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.

Illustrated by Glen Angus

Standard
Alchemy
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Modern
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Timesifter (Mirrodin #262)

Timesifter {5}

Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players’ cards are tied for highest, the tied players repeat this process until the tie is broken.

Illustrated by Dany Orizio

Standard
Alchemy
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Modern
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Titanium Golem (Mirrodin #263)

Titanium Golem {5}

Artifact Creature — Golem

{1}{W}: Titanium Golem gains first strike until end of turn.

Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems’ footsteps.

3/3

Illustrated by Paolo Parente

Standard
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Tooth and Nail (Mirrodin #134)

Tooth and Nail {5}{G}{G}

Sorcery

Choose one —

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Brawl
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Pauper
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Banned
Penny
Tooth of Chiss-Goria (Mirrodin #264)

Tooth of Chiss-Goria {3}

Artifact

Flash

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

{T}: Target creature gets +1/+0 until end of turn.

Illustrated by Alan Pollack

Standard
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Modern
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Tower of Champions (Mirrodin #265)

Tower of Champions {4}

Artifact

{8}, {T}: Target creature gets +6/+6 until end of turn.

The ur-golem runes tell of the transformation of Mirrodin’s warden from silent guardian to merciless god.

Illustrated by Greg Staples

Standard
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Tower of Eons (Mirrodin #266)

Tower of Eons {4}

Artifact

{8}, {T}: You gain 10 life.

Its etchings tell the ur-golems’ stories of an entity able to force life into a lifeless plane.

Illustrated by John Avon

Standard
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Tower of Fortunes (Mirrodin #267)

Tower of Fortunes {4}

Artifact

{8}, {T}: Draw four cards.

The ur-golem etchings begin by celebrating Mirrodin’s creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.

Illustrated by Matt Cavotta

Standard
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Modern
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Tower of Murmurs (Mirrodin #268)

Tower of Murmurs {4}

Artifact

{8}, {T}: Target player mills eight cards.

Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.

Illustrated by Glen Angus

Standard
Alchemy
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Modern
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Trash for Treasure (Mirrodin #109)

Trash for Treasure {2}{R}

Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.

Goblins generally have two possessions: one per hand.

Illustrated by Lars Grant-West

Standard
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Tree of Tales (Mirrodin #285)

Tree of Tales

Artifact Land

{T}: Add {G}.

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin’s origin.

Illustrated by John Avon

Standard
Alchemy
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Modern
Banned
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Penny