Crivo do Tempo {5}


No início da manutenção de cada jogador, cada jogador remove de jogo o card do topo de seu próprio grimório. O jogador que remover o card com o maior custo de mana convertido joga um turno extra após este turno. Se houver empate entre os cards de dois ou mais jogadores quanto ao maior custo, os jogadores empatados repetem esse processo até que seja desfeito o empate.

Illustrated by Dany Orizio

Notes and Rules Information for Crivo do Tempo:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Each player must exile the top card of their library at the start of each upkeep step. (2004-12-01)
  • Each time there’s a tie for the highest cost, only the players involved in the tie continue. (2004-12-01)
  • If a player fails to exile a card, they can’t take the extra turn. (2004-12-01)
  • If multiple extra turns are created in a game, the most recently created extra turn is taken first. (2004-12-01)
  • Remember which player would have taken the next turn if Timesifter’s ability hadn’t triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn. (2004-12-01)
  • If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken. (2004-12-01)
  • A land card has a converted mana cost of 0. (2004-12-01)
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player. (2006-05-01)