21 – 40 of 209 cards where the set is “hou”

Saving Grace (Hour of Devastation #21)

Saving Grace {1}{W}

Enchantment — Aura

Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

Illustrated by McLean Kendree

Standard
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Solemnity (Hour of Devastation #22)

Solemnity {2}{W}

Enchantment

Players can’t get counters.

Counters can’t be put on artifacts, creatures, enchantments, or lands.

The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.

Illustrated by Greg Opalinski

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Solitary Camel (Hour of Devastation #23)

Solitary Camel {2}{W}

Creature — Camel

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

Deserts are inhospitable, not uninhabitable.

3/2

Illustrated by Aaron Miller

Standard
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Steadfast Sentinel (Hour of Devastation #24)

Steadfast Sentinel {3}{W}

Creature — Human Cleric

Vigilance

Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

2/3

Illustrated by Karl Kopinski

Standard
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Steward of Solidarity (Hour of Devastation #25)

Steward of Solidarity {1}{W}

Creature — Human Warrior

{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won’t untap during your next untap step.)

In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.

2/2

Illustrated by Sara Winters

Standard
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Sunscourge Champion (Hour of Devastation #26)

Sunscourge Champion {2}{W}

Creature — Human Wizard

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2/3

Illustrated by Josu Hernaiz

Standard
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Unconventional Tactics (Hour of Devastation #27)

Unconventional Tactics {2}{W}

Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.

Illustrated by Jason Felix

Standard
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Vizier of the True (Hour of Devastation #28)

Vizier of the True {3}{W}

Creature — Human Cleric

You may exert Vizier of the True as it attacks. (It won’t untap during your next untap step.)

Whenever you exert a creature, tap target creature an opponent controls.

Outnumbered, but not outmatched.

3/2

Illustrated by Ryan Alexander Lee

Standard
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Aerial Guide (Hour of Devastation #29)

Aerial Guide {2}{U}

Creature — Drake

Flying

Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.

“Kefnet taught us to turn obstacles into advantages.”
—Neponem, vizier of Kefnet

2/2

Illustrated by Sidharth Chaturvedi

Standard
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Aven Reedstalker (Hour of Devastation #30)

Aven Reedstalker {3}{U}

Creature — Bird Warrior

Flash

Flying

“Our best chance against the Eternals will be tactics they’ve never seen and styles they’ve never trained in.”

2/3

Illustrated by Scott Murphy

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Champion of Wits (Hour of Devastation #31)

Champion of Wits {2}{U}

Creature — Naga Wizard

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

2/1

Illustrated by Even Amundsen

Standard
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Countervailing Winds (Hour of Devastation #32)

Countervailing Winds {2}{U}

Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)

The Eternals had long since mastered every technique taught during the trials.

Illustrated by Tyler Jacobson

Standard
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Cunning Survivor (Hour of Devastation #33)

Cunning Survivor {1}{U}

Creature — Human Warrior

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can’t be blocked this turn.

Initiates who had been through the Trial of Knowledge learned to see everything as pieces of a larger puzzle.

1/3

Illustrated by Zoltan Boros

Standard
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Eternal of Harsh Truths (Hour of Devastation #34)

Eternal of Harsh Truths {2}{U}

Creature — Zombie Cleric

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Whenever Eternal of Harsh Truths attacks and isn’t blocked, draw a card.

“If creating the Eternals was Bolas’s plan here, what is his plan for the Eternals?”
—Jace Beleren

1/3

Illustrated by Izzy

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Fraying Sanity (Hour of Devastation #35)

Fraying Sanity {2}{U}

Enchantment — Aura Curse

Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Those wound tightest are first to unravel.

Illustrated by Ryan Alexander Lee

Standard
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Hour of Eternity (Hour of Devastation #36)

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that’s a copy of that card, except it’s a 4/4 black Zombie.

To serve as an Eternal is the afterlife granted to the worthy.

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Tyler Jacobson

Standard
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Imaginary Threats (Hour of Devastation #37)

Imaginary Threats {2}{U}{U}

Instant

Creatures target opponent controls attack this turn if able. During that player’s next untap step, creatures they control don’t untap.

Cycling {2} ({2}, Discard this card: Draw a card.)

Liliana always knew Jace’s illusions would come in handy.

Illustrated by Magali Villeneuve

Standard
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Jace's Defeat (Hour of Devastation #38)

Jace's Defeat {1}{U}

Instant

Counter target blue spell. If it was a Jace planeswalker spell, scry 2.

“I had hoped for more from you, Jace. But I expected as much.”
—Nicol Bolas

Illustrated by Kieran Yanner

Standard
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Kefnet's Last Word (Hour of Devastation #39)

Kefnet's Last Word {2}{U}{U}

Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don’t untap during your next untap step.

In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.

Illustrated by Clint Cearley

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Nimble Obstructionist (Hour of Devastation #40)

Nimble Obstructionist {2}{U}

Creature — Bird Wizard

Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don’t control.

3/1

Illustrated by Shreya Shetty

Standard
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