10261 – 10280 of 14,549 cards where it’s legal in Penny Dreadful

Riverwheel Aerialists (Iconic Masters #71)

Riverwheel Aerialists {5}{U}

Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

4/5

Illustrated by Jack Wang

Standard
Alchemy
Pioneer
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Modern
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Riverwise Augur (Forgotten Realms Commander #93)

Riverwise Augur {3}{U}

Creature — Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

“Time flows as the rivers do, toward an unknown sea. The wise know to look downstream.”

2/2

Illustrated by Alayna Danner

Standard
Alchemy
Pioneer
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Modern
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Riveteers Ascendancy (Streets of New Capenna #216)

Riveteers Ascendancy {B}{R}{G}

Enchantment

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

“We are this city, down to its bones.”

Watermark: Riveteers

Illustrated by Svetlin Velinov

Standard
Alchemy
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Riveteers Charm (Streets of New Capenna #217)

Riveteers Charm {B}{R}{G}

Instant

Choose one —

• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.

• Exile the top three cards of your library. Until your next end step, you may play those cards.

• Exile target player’s graveyard.

Watermark: Riveteers

Illustrated by Steve Argyle

Standard
Alchemy
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Riveteers Decoy (Streets of New Capenna #156)

Riveteers Decoy {1}{G}

Creature — Human Warrior

Riveteers Decoy must be blocked if able.

Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

He keeps the heat off his allies—by drawing it all to himself.

3/1

Watermark: Riveteers

Illustrated by Inka Schulz

Standard
Alchemy
Pioneer
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Riveteers Initiate (Streets of New Capenna #120)

Riveteers Initiate {1}{R}

Creature — Viashino Citizen

{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.

Young viashino flock to the Riveteers for Ziatora’s leadership, eager to unleash their own inner dragons.

2/2

Watermark: Riveteers

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
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Riveteers Overlook (Streets of New Capenna #255)

Riveteers Overlook

Land

When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.

Watermark: Riveteers

Illustrated by Lucas Staniec

Standard
Alchemy
Pioneer
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Riveteers Requisitioner (Streets of New Capenna #121)

Riveteers Requisitioner {1}{R}

Creature — Viashino Rogue

When Riveteers Requisitioner dies, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

3/1

Watermark: Riveteers

Illustrated by Mark Behm

Standard
Alchemy
Pioneer
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Modern
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Rix Maadi Guildmage (Return to Ravnica #192)

Rix Maadi Guildmage {B}{R}

Creature — Human Shaman

{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.

Insatiable, irresistible, and insane.

2/2

Watermark: Rakdos

Illustrated by Karl Kopinski

Standard
Alchemy
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Rix Maadi Reveler (Ravnica Allegiance #109)

Rix Maadi Reveler {1}{R}

Creature — Human Shaman

Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler’s spectacle cost was paid, instead discard your hand, then draw three cards.

2/2

Watermark: Rakdos

Illustrated by Sara Winters

Standard
Alchemy
Pioneer
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Modern
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Roadside Reliquary (Kamigawa: Neon Dynasty #272)

Roadside Reliquary

Land

{T}: Add {C}.

{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Travelers who leave an offering may pass freely through the forest kami’s domain.

Illustrated by Robin Olausson

Standard
Alchemy
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Roalesk, Apex Hybrid (New Capenna Commander #349)

Roalesk, Apex Hybrid {2}{G}{G}{U}

Legendary Creature — Human Mutant

Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.

When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

4/5

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
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Modern
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Roaring Earth (Kamigawa: Neon Dynasty #204)

Roaring Earth {1}{G}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.

Channel{X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It’s still a land.

Illustrated by Tuan Duong Chu

Standard
Alchemy
Pioneer
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Roaring Primadox (Magic 2015 #196)

Roaring Primadox {3}{G}

Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner’s hand.

“They’re easy enough to find. Question is, are you sure you want to find one?”
—Juruk, Kalonian tracker

4/4

Illustrated by James Ryman

Standard
Alchemy
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Roaring Slagwurm (Darksteel #83)

Roaring Slagwurm {5}{G}{G}

Creature — Wurm

Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

6/4

Illustrated by David Martin

Standard
Alchemy
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Roar of Challenge (Khans of Tarkir #145)

Roar of Challenge {2}{G}

Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Watermark: Temur

Illustrated by Viktor Titov

Standard
Alchemy
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Roar of Jukai (Betrayers of Kamigawa #140)

Roar of Jukai {2}{G}

Instant — Arcane

If you control a Forest, each blocked creature gets +2/+2 until end of turn.

Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Illustrated by Ron Spencer

Standard
Alchemy
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Roar of Reclamation (Fifth Dawn #14)

Roar of Reclamation {5}{W}{W}

Sorcery

Each player returns all artifact cards from their graveyard to the battlefield.

“Yesterday’s relics will determine the outcome of tomorrow’s war.”
—Ushanti, leonin seer

Illustrated by Justin Sweet

Standard
Alchemy
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Roar of the Crowd (Morningtide #100)

Roar of the Crowd {3}{R}

Sorcery

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Illustrated by Dave Dorman

Standard
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Roar of the Wurm (Duel Decks: Mind vs. Might #49)

Roar of the Wurm {6}{G}

Sorcery

Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Kev Walker

Standard
Alchemy
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