41 – 60 of 4,109 cards where the cards have watermarks

Advent of the Wurm (Dragon's Maze #51)

Advent of the Wurm {1}{G}{G}{W}

Instant

Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Watermark: Selesnya

Illustrated by Lucas Graciano

Standard
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Aegis of the Legion (Ravnica: Clue Edition #22)

Aegis of the Legion {R}{W}

Artifact — Equipment

Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)

Equip {3}

Watermark: Boros

Illustrated by Alexandre Honoré

Standard
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Aerial Toastmaster (Unstable #2)

Aerial Toastmaster {3}{W}

Artifact Creature — Cyborg Rigger

Flying

{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

3/2

Watermark: Order of the Widget

Illustrated by Carl Critchlow

Standard
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Aerie Bowmasters (Dragons of Tarkir #170)

Aerie Bowmasters {2}{G}{G}

Creature — Dog Archer

Reach (This creature can block creatures with flying.)

Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

3/4

Watermark: Dromoka

Illustrated by Matt Stewart

Standard
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Aeromunculus (Ravnica Allegiance #152)

Aeromunculus {1}{G}{U}

Creature — Homunculus Mutant

Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

“The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation.”
—Simic research notes

2/3

Watermark: Simic

Illustrated by Simon Dominic

Standard
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Aeronaut Tinkerer (URL/Convention Promos #8)

Aeronaut Tinkerer {2}{U}

Creature — Human Artificer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can’t be blocked except by creatures with flying or reach.)

Magic.Wizards.com

2/3

Watermark: Magic: The Gathering

Illustrated by Willian Murai

Standard
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Aesthetic Consultation (Unhinged #48★)

Aesthetic Consultation {B}

Instant

Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.

Watermark: Flavor

Illustrated by David “Help Me” Martin

Standard
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Aether Flash (Seventh Edition #172★)

Aether Flash {2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

Watermark: Wizards of the Coast

Illustrated by Wayne England

Standard
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Aetherflux Reservoir (The Brothers' War Retro Artifacts #65z)

Aetherflux Reservoir {4}

Artifact

Whenever you cast a spell, you gain 1 life for each spell you’ve cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

“These estimates are conservative. Its true capacity may be far, far greater.”
—Research notes, signature illegible

Watermark: Wizards of the Coast

Illustrated by Yeong-Hao Han

Standard
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Aether Helix (Strixhaven: School of Mages #162)

Aether Helix {3}{G}{U}

Sorcery

Return target permanent to its owner’s hand. Return target permanent card from your graveyard to your hand.

Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.

Watermark: Quandrix

Illustrated by Torstein Nordstrand

Standard
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Aether Hub (Friday Night Magic 2017 #6)

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.

It powers the dreams of Ghirapur.

Watermark: Wizards of the Coast

Illustrated by Jonas De Ro

Standard
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Aethermage's Touch (Dissension #101)

Aethermage's Touch {2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains “At the beginning of your end step, return this creature to its owner’s hand.” Then put the rest of the cards revealed this way on the bottom of your library in any order.

Watermark: Azorius

Illustrated by Randy Gallegos

Standard
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Aether Searcher (Conspiracy #53)

Aether Searcher {7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

6/4

Watermark: Conspiracy Seal

Illustrated by James Paick

Standard
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Aether Vial (Pro Tour Promos #2020-3)

Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Watermark: Wizards of the Coast

Illustrated by Billy Christian

Standard
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Afterlife Insurance (Ravnica: Clue Edition #23)

Afterlife Insurance {1}{W/B}

Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.

Watermark: Orzhov

Illustrated by Elizabeth Peiró

Standard
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Agent of Acquisitions (Conspiracy #54)

Agent of Acquisitions {2}

Artifact Creature — Construct

Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can’t draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

2/1

Watermark: Conspiracy Seal

Illustrated by Eytan Zana

Standard
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Agent of Masks (Guildpact #100)

Agent of Masks {3}{W}{B}

Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

“You say that I am two-faced? Enough with the flattery. We have business to conduct.”

2/3

Watermark: Orzhov

Illustrated by Matt Thompson

Standard
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Agent's Toolkit (New Capenna Commander #66)

Agent's Toolkit {1}{G}{U}

Artifact — Clue

Agent’s Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever a creature enters the battlefield under your control, you may move a counter from Agent’s Toolkit onto that creature.

{2}, Sacrifice Agent’s Toolkit: Draw a card.

Watermark: Brokers

Illustrated by Olena Richards

Standard
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A-Glamorous Outlaw (Streets of New Capenna #A-190)

A-Glamorous Outlaw {3}{U}{B}{R}

Creature — Vampire Rogue

When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.

{1}, Exile Glamorous Outlaw from your hand: Target land gains “{T}: Add {U}, {B}, or {R}” until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.

4/5

Watermark: Maestros

Illustrated by Maria Zolotukhina

Standard
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Agonizing Memories (Seventh Edition #117★)

Agonizing Memories {2}{B}{B}

Sorcery

Look at target player’s hand and choose two cards from it. Put them on top of that player’s library in any order.

“I think little of the foes I’ve slain. But I’m haunted by the friends I’ve sent to die.”
—The Southern Paladin

Watermark: Wizards of the Coast

Illustrated by Adam Rex

Standard
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