Aeromunculus (Ravnica Allegiance #152)

Aéromoncule {1}{G}{U}

Créature : homoncule et mutant

Vol

{2}{G}{U} : Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)

« L'absence de vision binoculaire posent certaines difficultés à une créature volante, mais que l'on peut surmonter grâce à l'écholocalisation. »
—Notes de recherche des Simic

2/3

Watermark: Simic

Illustrated by Simon Dominic

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Aéromoncule:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it. (2019-01-25)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)