Aeromunculus {1}{G}{U}

Creature — Homunculus Mutant

Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

“The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation.”
—Simic research notes

2/3

Watermark: Simic

Illustrated by Simon Dominic

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Notes and Rules Information for Aeromunculus:
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it. (2019-01-25)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2019-01-25)